There are xbox emus, they just aren't really advanced.. compatibility lists usually aren't very long and if they exist at all they say sth like "games which aren't listed won't work".
An emu which requires BIOS files obviously is an LLE emulator in that regard. Of course, other parts of the hardware can still be HLE'd. Think of DSP-LLE which requires DSP dumps, but you still can HLE the gamecube BIOS.
Quote:LOL
Even if the emu was true , he would have 0.000001 FPS
Lmao, have to agree with you, although perhaps your being generous
Quote: I thought there were no XBOX emulators What's their performance?
I've heard that the developer (yes only 1..) called it quits, and its highly unlikely that anyone will attempt to see an xbox emulator to completion. The reason according to Pcsx2 Devs is that there is little point trying to emulate something that is basically just a computer labeled a console, and more importantly nearly every relevant Xbox game was ported to Pc, defeating the purpose of creating said emulator.. If it does happen however the performance should be quite impressive relative to the high hardware demands of Dolphin/Pcsx2, for obvious reasons.
(02-24-2012, 02:02 AM)LordVador Wrote: [ -> ]I thought there were no XBOX emulators
What's their performance?
There are a couple of Xbox emulators out there. The best one out there is on the 360 itself. Other ones like Cxbx only run a limited number of games; something like 5 titles are actually playable. Others don't run at all. Most have stopped active development too.
Now about that PS3 emulator, it's probably fake or incomplete. If it were legit, it'd run very slowly at best. I wouldn't doubt that we'll see a PS3 emulator eventually. You can't say for sure that we'll never have one, unless, of course, you can read the future. The hardware's been hacked a lot, especially since the whole incident with GeoHot last year, so people are getting more intimate with how the system works.
There already is a PS3 emulator out there called
RPCS3. It only runs homebrew, but that's a start. I don't think they've released anything yet, though.
Ha ha ha ha this is obviously fake. You have to be some kind of fool for trying that VIRUS out voluntarily.
Please... PS3 emulation?!? Get serious dudes, it's not going to happen for many years.
(02-24-2012, 02:16 AM)SlickDragon Wrote: [ -> ]I've heard that the developer (yes only 1..) called it quits, and its highly unlikely that anyone will attempt to see an xbox emulator to completion. The reason according to Pcsx2 Devs is that there is little point trying to emulate something that is basically just a computer labeled a console, and more importantly nearly every relevant Xbox game was ported to Pc, defeating the purpose of creating said emulator.. If it does happen however the performance should be quite impressive relative to the high hardware demands of Dolphin/Pcsx2, for obvious reasons.
The "obvious reasons" you are referring to aren't obvious at all. In fact, most of them aren't even
valid.
The currently most advanced xbox1 emulators (Cxbx, Dxbx) use static recompilation* and a
API emulation, that's why their performance is so good. Dxbx is unmaintained now (as you mentioned, shadow_tj), but Cxbx is still in kinda-active development by blueshogun.
Blueshogun also develops the LLE xbox1 emulator xenoborg which is still in its early stages. JayFoxRox also coded an LLE xbox1 emulator which was meant to go commercial one day but he had to abort it due to health issues (he
open-sourced it meanwhile, though).
Also note that an xbox360 emu called Xenia is in development:
http://www.noxa.org/blog/ . Its progress is also pretty limited by time constraints, though.
tl;dr: There's neither only one xbox1 emu, nor is there only one xbox1 emu developer.
* I'm pretty sure the Xbox1's instruction set doesn't perfectly match x86, but it should be similar enough to do static recompilation. Not sure if the emus I mentioned are really using static recompilation though.
(02-24-2012, 02:09 AM)neobrain Wrote: [ -> ]An emu which requires BIOS files obviously is an LLE emulator in that regard. Of course, other parts of the hardware can still be HLE'd. Think of DSP-LLE which requires DSP dumps, but you still can HLE the gamecube BIOS.
Which is pretty much what I meant ^^
Quote:tl;dr: There's neither only one xbox1 emu, nor is there only one xbox1 emu developer.
I was referring to the most evolved xbox emu, which only had 1 developer and is now defunct. While others as you mentioned had some semblance of "progress", they also are at a standstill so I fail to see how my quick reply was grossly inaccurate (360 emu is another matter entirely that I wasn't referring to, so it could even be completed and that wouldn't have an impact on my claim).
Quote: The "obvious reasons" you are referring to aren't obvious at all. In fact, most of them aren't even valid.
I didn't list said obvious reasons, so perhaps they don't fall under the
Quote:most of them aren't even valid
attack. The main thing I implied, that would support my claim of
Quote: performance should be quite impressive relative to the high hardware demands of Dolphin/Pcsx2
, was the relatively similar instructions set found on the xbox and x86 systems. Your statement
Quote:The currently most advanced xbox1 emulators (Cxbx, Dxbx) use static recompilation* and a API emulation, that's why their performance is so good
is implying that present xbox emulation performance is artificial, and generally it would be much slower. Most agree that with optimization and dedication to xbox emulation it can only get significantly faster, as seen by the great strides made from the early days of Pcsx2 and Dolphin to their present status (although Dolphin, in contrast to Pcsx2, manages to occasionally laugh at that pattern with new revisions getting decidedly slower due to accuracy focus). Even if xbox emulation would be slower than expected, its unlikely that it would be more demanding then Dolphin/Pcsx2, which fits into my estimation.
Disclaimer: Note that I fully respect and hold of your superior intimate knowledge in regards to emulation, and am only defending my comments which I mentioned were based on Pcsx2 forum discussions with developer input.
Haha, this is a funny thread, try again in 5 years
(02-24-2012, 03:35 AM)SlickDragon Wrote: [ -> ]Disclaimer: Note that I fully respect and hold of your superior intimate knowledge in regards to emulation, and am only defending my comments which I mentioned were based on Pcsx2 forum discussions with developer input.
Sure, no problem. I might have misunderstood some of your points anyway.
(02-24-2012, 03:35 AM)SlickDragon Wrote: [ -> ]Quote:tl;dr: There's neither only one xbox1 emu, nor is there only one xbox1 emu developer.
I was referring to the most evolved xbox emu, which only had 1 developer and is now defunct.
I thought Cxbx was more advanced than Dxbx but maybe I'm wrong with that. I know that only Dxbx emulated the GPU on the pushbuffer level, but I don't know if it actually manages to play games...
(02-24-2012, 03:35 AM)SlickDragon Wrote: [ -> ]Quote: The "obvious reasons" you are referring to aren't obvious at all. In fact, most of them aren't even valid.
I didn't list said obvious reasons, so perhaps they don't fall under the Quote:most of them aren't even valid
attack. The main thing I implied, that would support my claim of Quote: performance should be quite impressive relative to the high hardware demands of Dolphin/Pcsx2
, was the relatively similar instructions set found on the xbox and x86 systems. Your statement Quote:The currently most advanced xbox1 emulators (Cxbx, Dxbx) use static recompilation* and a API emulation, that's why their performance is so good
is implying that present xbox emulation performance is artificial, and generally it would be much slower.
I thought your "obvious reasons" would've been something along the lines "an xbox is just a computer which branded as a console and thus it's easy to emulate it" which is pretty much wrong apart from the similar instruction set.
(02-24-2012, 03:35 AM)SlickDragon Wrote: [ -> ]Even if xbox emulation would be slower than expected, its unlikely that it would be more demanding then Dolphin/Pcsx2, which fits into my estimation.
Sure.