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(03-02-2012, 07:21 AM)Gabriel Belmont Wrote: [ -> ]Some things have gotten better since the NES days, thank god that I don't have to blow in a NES cartridge 40 minutes just for the stupid game to boot, yet I appreciate how simple everything was back then.
Things were better, just put in a cartridge and start playing in no time.
For a PS3 game today it's first update firmware if needed, then install game data to the HDD, game starts to loading loading, cut scenes cut scenes all over the place, blah blah blah and then finally you can start to play when you're pissed off.
After a while you start to appreciate all the good things that have gone by and suddenly you'll find yourself hooked up with the good old SNES, N64 or something.
Haha you can't even imagine how much I agree with that

(03-03-2012, 01:46 AM)Gabriel Belmont Wrote: [ -> ]Anyone remembering this, good times eh...
![[Image: nes-cleaning-kit.png]](http://www.retrogamingconsoles.com/wp-content/uploads/2009/10/nes-cleaning-kit.png)
And I remember this. Nostalgy...

(03-02-2012, 07:24 AM)AnyOldName3 Wrote: [ -> ]Just wait until we use quantum mechanics instead of physics engines.
I suppose that will be used for other things than video games in the beginning

I have a ps3, no need for 'emulation' if you can call whatever this is that.
You may have no need now, but when you no longer have a fully functional PS3, or a PC can do things the actual PS3 can't you'll want to use the emulator.
Eventually, someone should make a functional PS3 emulator, even if it comes from Sony themselves. I view games like any other medium (books, art, music, etc), and I think we need good methods to preserve them. Of course, having the physical hardware is the most direct way of achieving this, but hardware breaks over time. Software, on the other hand, lasts as long as we can store it, and that's pretty long since we can easily copy it. Emulators are some of the best ways to make sure games aren't lost due to age. It's one thing to hear how awesome old games were and look at screenshots, but it's entirely different from playing them.
Totally agree, although it would be nicer to have perfect ports to pc for console games, which you could download for free if you own the original disk for the console, or buy if you don't. This would then solve the problem that there are no legitimate copies of ROMs for really old games and the fact that you cannot legally emulate an arcade machine unless you own the machine. In fact, games should, in my opinion, be sold as a licence to play the game, not as a different copy per console.
(03-04-2012, 06:21 AM)AnyOldName3 Wrote: [ -> ]Totally agree, although it would be nicer to have perfect ports to pc for console games
But that'd probably leave Linux and users of other OSes out of the picture, unless ports were made for them too. A lot of emulators nowadays are open source, cross-platform applications, so everybody can get in on the fun. I really hope that's a trend that continues. Though you're absolutely right, it would be nice not to have to worry about all of those copyright problems. But if game companies like Nintendo keep ignoring it (e.g. not actively suing like the **AA used to) then that's not so bad. Not optimal, but still, not so bad.
Quote:In fact, games should, in my opinion, be sold as a licence to play the game, not as a different copy per console.
Cool idea. But what happens when you sell the license but keep the physical product? Would the buyer of the license be entitled to grab the game off the internet? Would you still legally be able to play the disc? I guess the license would have to address that. There might be some way to make sure transactions like that don't end up being a mess.
Quote:But what happens when you sell the license but keep the physical product? Would the buyer of the license be entitled to grab the game off the internet? Would you still legally be able to play the disc? I guess the license would have to address that. There might be some way to make sure transactions like that don't end up being a mess
You'd buy a cross platform chip which would allow you either to stream the game directly, of to download it and it would be required to run the game, as it would have some code omitted from the soft copies. That way, it would also be piracy free, until someone reverse engineered the whole program back to its source code and recompiled it with the omitted code, or made a chip emulator, but that would be specific to the game.
You could eliminate some of this vulnerability by having a licence key in the chip which is compared with a list on an online database of licence keys which have been sold, and licence keys which are already in active use, so you would have to make keygens match the code of a already sold genuine copy that wasn't already being played at any time you were playing, which could at least be made to be difficult.
I can't even epsx2 get to work. Consoles are a pain to emulate.
I can get pcsx2 to work, but only with one game I own (for PS2 and also PC, so that makes it especially pointless), at 3/5 speed as the emulator isn't very compatible with PAL games.
Technically an ISO is a type of ROM. ISO is a reference to ISO 9660 the filesystem of a CD-ROM. Any optical media that is read-only like production DVD, Blu-Ray, Punch-Cards are ROMs as well. Cartridges are certainly ROMs as well, but the term is not limited to integrated circuits. The link you provided confirms this.
(02-26-2012, 12:12 AM)dannzen Wrote: [ -> ]Assasins Creed 15gb
Dirt 3 5,6gb
skyrim 7,2gb
Tekken 6 11gb
Uncharted 3 28,03 GB preCracked(only 1 language)
Uncharted 3 45,38 GB original Dump (multi 7)
ITS not ROM (READ ONLY MEMORY) (that the word for cartridges like n64, gameboy... )
its a blu-ray and a blu ray dump is an "ISO" or image
http://en.wikipedia.org/wiki/ISO_image
An ISO image (International Organization for Standardization) is an archive file (also known as a disc image) of an optical disc
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