Dolphin, the GameCube and Wii emulator - Forums

Full Version: r7714 - Windows [x86/x64] Frequently updated Dolphin SVN builds by Xtreme2damax
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(08-23-2011, 01:43 AM)neobrain Wrote: [ -> ]
(08-21-2011, 12:04 AM)Xtreme2damax Wrote: [ -> ]Sigh, since the change to Git I am going to have to manually re-integrate all patches once I can get a build to compile successfully.

huh? I don't see the link between switching to git and needing to reintegrate patches.. the source code didn't change at all (apart from the revert of texcache-rewrite).

Does re-basing the source from SVN->GIT work flawlessly these days?
Anyway, managing patches/hacks will now be easier. XT, you should fork Dolphin @ GC, apply any patches, and just pull/merge from time to time to keep it in sync with master branch.
(08-23-2011, 01:43 AM)neobrain Wrote: [ -> ]
(08-21-2011, 12:04 AM)Xtreme2damax Wrote: [ -> ]Sigh, since the change to Git I am going to have to manually re-integrate all patches once I can get a build to compile successfully.

huh? I don't see the link between switching to git and needing to reintegrate patches.. the source code didn't change at all (apart from the revert of texcache-rewrite).

Can I convert svn to Git though? If not, I need to pull the source from git and re-add patches since I don't think I can patch the code from the Git repo with a TortoiseSVN patch file.
While it's not particularly clean, you can just checkout Dolphin via Git and copy over the patched source files from your svn tree.
Just run Programs->TortiseSVN->TortiseMerge by itself. You can point it at a directory you checked out with git, and then apply a SVN patch. That is what I did when I applied Mylek's 3.0 xenoblade patch to the git trunk.

GeorgeTokarenko

Can someone upload r7714 please? It dissapeared from both Skydrive and Xtemulation
I'll try to have a new build up before tomorrow. I start at a new job tomorrow so builds are going to be quite scarce from me, basically whenever I feel like compiling and uploading a new build.
(09-06-2011, 11:57 PM)Xtreme2damax Wrote: [ -> ]I'll try to have a new build up before tomorrow. I start at a new job tomorrow so builds are going to be quite scarce from me, basically whenever I feel like compiling and uploading a new build.

Could you make a new build that fixes this problem? I dont get it in Xenoblade, but I get it on Zelda Skyward Sword as you can see here: http://forums.dolphin-emu.org/attachment.php?aid=6889
And does your this build http://www.xtemu.com/forum/files/file/166-dolphin-svn-builds/ have https://docs.google.com/leaf?id=0B-z4n7-OKal-NTc1ZjA5MmMtN2YwNC00NTNhLThlOTAtMTQzNjBiMGNlMDMz&hl=en_US for Xenoblade?
can anybody provide me with a link that works best with sengoku basara 3 and the utage version that's compatible with my pc... here is my pc spec
- Proc : Pentium 4 3.00 GHz
- RAM : 3 GB , DDR 2
- VGA : NVIDIA GeForce 9500 GT 1 GB DDR2
- OS : Win 7 Ultimate 32 bit
THX!
(11-26-2011, 11:34 PM)Moonwalker Wrote: [ -> ]
(09-06-2011, 11:57 PM)Xtreme2damax Wrote: [ -> ]I'll try to have a new build up before tomorrow. I start at a new job tomorrow so builds are going to be quite scarce from me, basically whenever I feel like compiling and uploading a new build.

Could you make a new build that fixes this problem? I dont get it in Xenoblade, but I get it on Zelda Skyward Sword as you can see here: http://forums.dolphin-emu.org/attachment.php?aid=6889
And does your this build http://www.xtemu.com/forum/files/file/166-dolphin-svn-builds/ have https://docs.google.com/leaf?id=0B-z4n7-OKal-NTc1ZjA5MmMtN2YwNC00NTNhLThlOTAtMTQzNjBiMGNlMDMz&hl=en_US for Xenoblade?

Sorry that I am late to respond but I've been busy. You can use the builds that emulate Wii Motion+ now. Just as a note I can't fix problems with the emulator as I am not a coder, what I could do is apply a patch if there is one and provide a compiled build.

Anyways my system suffered a data loss not too long ago and I haven't got around to re-installing Visual Studio and the required dependencies.