hiho,
sorry to bother you again, but i miss the "donkeykongreturns-hack" in "Dolphin x64 SVN Revision 7095".
Do you have to do a lot to implement it?
Thank you for your great builds,
greets,
haxn
I have to figure out how to add it again, I just got back home so I haven't had much of a chance to look over the code yet. I will try to add this for my next build, I'm just not sure how much the code has changed until I look at it and figure out if I can piece the hack back in.

thanks, man !
I can see there is zero projection hacks under presets in the latest builds. It's going to be hard for me to piece this back in without any code to reference for projection hacks.
They fixed some graphics issues in games, in some levels of DKCR it got rid of the doubling around characters and other objects which is a bloom offset issue I believe.
question. I noticed your builds only consist of x86 and x64 now. Does that mean your newest builds now include ALL of the SSE optimizations?
Uploading optimized and unoptimized builds is way too time consuming. I will be offering optimized builds, but they will be fewer and farther between than the normal unoptimized builds.
ah ok...i've been looking for a new build with SSE optimizations, but it seem like not many would do this, but i do understand your point though.
Thanks for you last build Xtreme2damax!!!
Latest build up, I'm unable to provide optimized builds atm due to the version of ICC that I'm using not being compatible with VS2010.