Dolphin, the GameCube and Wii emulator - Forums

Full Version: r7714 - Windows [x86/x64] Frequently updated Dolphin SVN builds by Xtreme2damax
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Melvintroid

(11-29-2010, 12:11 PM)Xtreme2damax Wrote: [ -> ]I'll look into it. Wink
I think I made a mistake, I forgot to remove optimizations before I compiled, actually I forgot to compile it with VC++ instead of ICC but both cause slowdowns with the OpenGL plugin. I'll have a new build up in a bit here that will be fixed, for now replace the OpenGL plugin with this:

That fixed it. Thanks for the quick reply.
Fixed the issue with my build, and uploaded the new files along with the optimized builds.
Uploaded the builds to my Skydrive.
Revision 6498 is now available for download! I will add the optimized builds later, if I don't forget that is. Wink

Patched with Jack Frost's Zelda Windwaker audio fix and Mylek's "Special" LLE speedup patch that also fixes garbage noise, static, crackling with the LLE plugin.

Enjoy.

Also uploaded to my Skydrive: http://cid-b8ece3275d590dda.office.live.com/browse.aspx/.Public/Dolphin

yakuzaya

Hey!
Can someone tell me the difference between HLE and LLE?
Should I use HLE or LLE?
I play Zelda Windwaker, Zelda Twilight Princess and Eternal Darkness.
Anytime I want to start a game with LLE Plugin, there appear 2 mistakes.

1. Failed to load DSP Rom: Sys/GC/dsp_rom.bin
2. Failed to load DSP Rom: Sys/GC/dsp_coef.bin

Thx..
You need to dump two files from your Wii, the dsp rom and dsp coefficient file. There should be a guide along with a necessary homebrew download two pull this off. After dumping, place the files in /Sys/GC.

Sound with LLE is more accurate, meaning BGM won't stop in games such as SMG1/SMG2 since AFC/PCM16 looping works correctly and audio that uses the AFC decoder in ZTP won't stop. BGM music in Resident Evil's such as Remake, Zero, RE4 work fine and won't stop and music isn't missing any notes. Sound is also correct or more correct in other games as well, I say after applying Mylek's patch I can't find many audio issues in any games, since the only audio issue I've noticed thus far is just some minor crackling or static.

Even though Mylek's patch speed up LLE audio, it still come with quite a hefty performance hit as games will slow down when multiple samples and effects are played/rendered at once.

yakuzaya

Hm.. okay, didn't understand what dumping the files mean.. I think I use HLE instead of LLE Big Grin
2 Files of my Wii? I play with Emulator on PC? ^^
Well, thanks anyway.. I think I have to read a little about it..
Revision 6505 is now available for download! Just regular builds for now until I can upload optimized builds, however optimized builds for revision 6498 have now been uploaded. Smile
Uploaded the builds to my Skydrive.
I don't know which sse to pick. I'd like an optimized build but I don't really know what I'm doing.
I have a Core2 Quad q8200 @ 2.33ghz, 6 Gigs of ram, my mobo is a 680i sli, Graphics card is nvidia 9500gs. What would be the best optimized build?

Edit: Oops, I guess I should mention, 64bit windows 7. Tongue Thanks =)
I would say either the SSSE3 or SSE4.1 64-bit build, if your processor supports SSE4.1, you can check with CPU-Z if you are not sure. Wink