Dolphin, the GameCube and Wii emulator - Forums

Full Version: r7714 - Windows [x86/x64] Frequently updated Dolphin SVN builds by Xtreme2damax
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Just a quick update, my Skydrive account will be more frequently updated with the latest builds so whenever new builds are uploaded to the forum it can also be expected that they will be mirrored on my Skydrive account. As soon as I sort some stuff I will be uploading a new build tonight or by tomorrow.

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Normal (Unoptimized), SSE3, SSSE3, SSE4.1, and SSE4.2 builds for revision 6456 are available for download @ Xtemulation. I will also be mirroring all svn builds on my Skydrive (link in first post) from now on. I'm falling a bit behind because my internet connection has been running like absolute turd and my uploads have been either timing out or hanging.

I've opted not to patch this build with the fix for fifo overflown errors, since idle skipping can't be enabled in the patched builds some games suffer from degraded performance with EFB to Ram and possibly EFB to Texture. New Super Mario Brothers and Wario World are two of the games that suffer from degraded performance without idle skipping. Until dok.slade or someone else fixes this I won't be patching my builds with dok.slade's fifo overflown fix.
SOme guy told me to update my Dolphin 2.0 im really confused idrk where my specs are i only know the following information

What shud i get i fothe specs on my signature i use to have SVN 4771 which ran SSBM on 2fps
fothe* for the
Well updating to the latest revision won't do much good for you, for starters your cpu is too slow and integrated Intel graphics isn't doing you any favors either. For decent speed your system is really going to need an overhaul or a new system altogether.

Dolphin requires at least a processor clocked between 2.8 Ghz - 3.0 Ghz for decent performance with most games, although some games might be playable on a 2.2 Ghz - 2.5 Ghz processor. Dolphin also requires a decent video card that supports at least Pixel/Vertex Shading 2.0 and properly supports OpenGL 2.1, Intel integrated graphics doesn't support the necessary extensions to use the OpenGL plugin and rendering with the DX9 plugin will also be slow.

lyno

I have a Phenom II X6 1055T, which seems to support SSE 4A.

Will it not support 4.1 or 4.2?
no. use sse3
Revision 6480 (x86 and x64) are available for download, I've also mirrored these builds on my Skydrive account.

Enjoy. Smile
Revision 6495 (x86 & x64) is up at Xtemu.com, I will be uploading to my Skydrive shortly.

Includes Jack Frost's patch for Windwaker Audio and Mylek's LLE speedup patch.

Edit: I know the file is named Revision 6496, I got a bit confused and thought it was r6496 instead of r6495.

Melvintroid

(11-29-2010, 10:15 AM)Xtreme2damax Wrote: [ -> ]Revision 6495 (x86 & x64) is up at Xtemu.com, I will be uploading to my Skydrive shortly.

Includes Jack Frost's patch for Windwaker Audio and Mylek's LLE speedup patch.

Edit: I know the file is named Revision 6496, I got a bit confused and thought it was r6496 instead of r6495.

The opengl plugin is crazy slow in this build. I have everything configured exactly the same as all the recent builds I've been using, and Sonic Colors is playing at around 18% . (it usually plays at about 75%)
The direct3d9 plugin is working normally, it's just the opengl plugin that has a big speed drop.
I'll look into it. Wink
I think I made a mistake, I forgot to remove optimizations before I compiled, actually I forgot to compile it with VC++ instead of ICC but both cause slowdowns with the OpenGL plugin. I'll have a new build up in a bit here that will be fixed, for now replace the OpenGL plugin with this: