Dolphin, the GameCube and Wii emulator - Forums

Full Version: r7714 - Windows [x86/x64] Frequently updated Dolphin SVN builds by Xtreme2damax
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I want to report that I tried Batman Begins with the OpenGL plugin and it crashes just before the beginning of a new game (instead with Dx9 plugin everything works fine)...the strange thing is that with the same revision (6298) compiled by mamario, the game works in OpenGL...so I suggest to check it out.
(10-24-2010, 11:09 PM)dephined Wrote: [ -> ]I want to report that I tried Batman Begins with the OpenGL plugin and it crashes just before the beginning of a new game (instead with Dx9 plugin everything works fine)...the strange thing is that with the same revision (6298) compiled by mamario, the game works in OpenGL...so I suggest to check it out.

There is just no possible way that could happen, no code has been modified for the OpenGL plugin and the plugin works just fine with all my games. The OpenGL plugin and the build in it's entirety is the exact same as what mamario has posted on his website except for a small patch for Windwaker audio unrelated to the OpenGL plugin.

Have you tried verifying if it's working with the DX9 plugin? Did you try testing it again after it crashed, if so, how many more times did you test?

Unrelated, but what cpu and gpu do you have?

Dude, can u compile the latest revision? (6310?).

Thank you.
(10-25-2010, 03:44 AM)Xtreme2damax Wrote: [ -> ]
(10-24-2010, 11:09 PM)dephined Wrote: [ -> ]I want to report that I tried Batman Begins with the OpenGL plugin and it crashes just before the beginning of a new game (instead with Dx9 plugin everything works fine)...the strange thing is that with the same revision (6298) compiled by mamario, the game works in OpenGL...so I suggest to check it out.

There is just no possible way that could happen, no code has been modified for the OpenGL plugin and the plugin works just fine with all my games. The OpenGL plugin and the build in it's entirety is the exact same as what mamario has posted on his website except for a small patch for Windwaker audio unrelated to the OpenGL plugin.

Have you tried verifying if it's working with the DX9 plugin? Did you try testing it again after it crashed, if so, how many more times did you test?

Unrelated, but what cpu and gpu do you have?

As I said Dx9 works perfectly...only OpenGL doesn't work and I've tested it 4 times...
I have an E8400 and Ati Hd4850

Well I don't understand why, nothing is modified except a small patch for Windwaker audio, it is the same exact vanilla build that mamario compiles.

I think I may have an idea though, however I'll try it when I compile and upload a new build.
(10-25-2010, 05:53 AM)Xtreme2damax Wrote: [ -> ]Well I don't understand why, nothing is modified except a small patch for Windwaker audio, it is the same exact vanilla build that mamario compiles.

I think I may have an idea though, however I'll try it when I compile and upload a new build.

The problem are some options of the Intel Compiler (Applied to the OGL Plugin Source). Try changing some values only in this source file.
Yeah, but this build was unoptimized. I also removed the optimizations for the OpenGL plugin since it was causing issues, even when compiling with VS2008/Visual C++.
I really don't know what's happening.

I've been using savestates with almost no problems, but now, almost everytime I try to load one, the emulator crashes.

What am I doing wrong?
Are you trying to load a state from a previous revision/build? Most of the time save states are unstable or don't work between different revisions due to changes in the code.
(10-26-2010, 09:00 AM)Xtreme2damax Wrote: [ -> ]Are you trying to load a state from a previous revision/build? Most of the time save states are unstable or don't work between different revisions due to changes in the code.
I'm aware of that, but no, I'm not trying to do that. All with your recent build. It didn't happen to me in 6225.

For instance, I've stopped playing Twilight Princess yesterday, with your build r6298, saved the game normally and saved a state. Stopped the emulation, closed the emu.

Back now, I've opened the emu, then started the game. Waited a bit 'til it loads, then pressed F1 to load the first state, and it crashed.

Opened the emu once more, did the same and it crashed again.

Once more and it did not crash.