me too waiting for sse3 amd-intel build

Can you hear me X2D. I sent you another gift. At least now you compile a new build..

Xtreme I need to know of any changes to the audio plugins your builds have versus regular builds. I've been doing some testing lately and coming up with some odd results....
Currently HLE is unpatched, at least for the past few builds.
Revision 6298 is up, unoptimized builds for now, I will upload the optimized builds later on tonight. I've patched my build with nexus's Zelda Windwaker prologue/intro audio fix, Torin's patch is just too big and I'm not sure if it broke anything.
(10-22-2010, 05:32 AM)Xtreme2damax Wrote: [ -> ]Revision 6298 is up, unoptimized builds for now, I will upload the optimized builds later on tonight. I've patched my build with nexus's Zelda Windwaker prologue/intro audio fix, Torin's patch is just too big and I'm not sure if it broke anything.
I've been using 6225 for Twilight Princess (your build), and now I've switched to 6298 (yours too) and I'm facing many crashes during loads, like when link transforms into wolf, or when entering a room.
With 6225 I had no crashes like this.
Probably should report it, maybe a regression occurred since r6225. There were some regressions caused by recent commits, but I haven't had any issues wit ZTP crashing yet though except one crash with the DX11 plugin.
They are doing a lot of work on merging the video plugins code lately. I expect we will see quite a few major bugs/problems pop up for awhile until they sort it all out.
waiting for sse3 amd build
