Dolphin, the GameCube and Wii emulator - Forums

Full Version: r7714 - Windows [x86/x64] Frequently updated Dolphin SVN builds by Xtreme2damax
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jewshawn2

(06-30-2010, 03:26 PM)Xtreme2damax Wrote: [ -> ]Uploaded a new build (r5815) with the latest Hyrule Field speedup patch applied. The Hyrule Field speedup hack is only selectable from the DX9 configuration at the time. Perhaps the member that improved the patch can add an option for the other plugins, since the OpenGL and DX11 plugins both benefit from the speedup, just like with DX9.

I know the the revision number for the build that is listed is r5813, however the actual revision number is 5815, just that the last two commits were similar to wiki edits so the revision number wasn't updated.

Here is the new file: http://www.xtemu.com/forum/dolphin-x86x64-svn-revision-5815-file121.html


Xtreme there is something very wrong with the 5815 build currently on the site. No D3D9 from the pull down. Gamecube pad drop down is missing. I'm using the 32 bit version (Dolphin x86 SVN Revision 5815.7z). I've been using your 5430 build just fine.
Pad plugins were removed in recent svns, there is no longer any pad plugins in any of the builds as pad emulation was merged with the main Dolphin application. If you would like to configure a pad, click on the GCPad icon/button on the toolbar of the main gui.

You will also need to update your DirectX runtimes to the June 2010 release, download the web updater or full redistributable package from Microsoft, run it and install the latest runtimes. I compiled using the June 2010 DirectX SDK so you need to June 2010 runtimes else the plugins won't show.

jewshawn2

(07-02-2010, 08:20 AM)Xtreme2damax Wrote: [ -> ]Pad plugins were removed in recent svns, there is no longer any pad plugins in any of the builds as pad emulation was merged with the main Dolphin application. If you would like to configure a pad, click on the GCPad icon/button on the toolbar of the main gui.

You will also need to update your DirectX runtimes to the June 2010 release, download the web updater or full redistributable package from Microsoft, run it and install the latest runtimes. I compiled using the June 2010 DirectX SDK so you need to June 2010 runtimes else the plugins won't show.

Many thanks Xtreme. I was thinking there was no way my DX was outdated because I just got the latest update about two months ago. The developers must live on the bleeding edge.

Hopefully others will see my post and won't ask noob questions. Tongue

Your custom builds are great. GJ
Btw I'm not a developer. Wink

But you're welcome, I put extra special love into my builds, or at least I try. Tongue

I usually update my installed sdk's shortly after a new version is released since older versions may not support new features that exist in the updated sdk. Unfortunately this means for anyone that has a runtime lower than the date of the sdk that the build was compiled with, the plugins won't show. So to solve this, the runtimes would need to be updated to the same or newer than the sdk that the builds are compiled with.

I know, it's weird, I don't really like it any more than anyone else lol.
I've uploaded the x86 and x64 builds for revision 5821 patched with the Hyrule Field speedup hack. I wonder if the latest optimizations from rodolfoo will speed anything up?
Just tried it quickly and loaded a save state on hyrule field its better and music works! Plugging in my ps3 controller to further test a will take a print screen.

Ya..its the best build so far.

[Image: svn5821.jpg]

Uploaded with ImageShack.us
playing in dx11 with no hack is 16-18% speed haha....wow. maybe port the patch over to that plugin also so I can test it with dx11 and opencl.
Wow, just trying your builds and TP runs 100% constantly, and Hyrule field close to 100%, thanks for this, Xtreme2damax!
[Post completely updated and revised with new version on the following page]
I haven't contributed much since I released the x64 version of the Twilight Princess with the AFC Loop hack (thanks to the creator). So here's the Twilight Princess Hyrule Speedup Hack + The Bloom Patch above. It's 5834 x64 using the same hack Xtreme2Damax uses (thanks to the guy who made that hack) and the Bloom Patch.

Download HERE.

[color=#FF0000]Updated[/color]: Remade version 5846 with the Hyrule Field Speedup Hack.
guys , can you attach the files other than megaupload and rapidshare? I have a shared ip and I can hardly download anything from those. Sad

I want the build in the link posted by ArarisValerian
(07-06-2010, 08:28 PM)Diathorus Wrote: [ -> ]Wow, just trying your builds and TP runs 100% constantly, and Hyrule field close to 100%, thanks for this, Xtreme2damax!


Which build exactly? there were several builds posted in that thread.
xtreme, I tried Dolphin x64 SVN Revision 5815, it's being very very slow, slower than the official dolphin 2.0 (which it runs TP at 100% in small areas and around 60-70% in fields). I dunno what I am doing wrong, but I can't select Direct3d plugin in your build despite that all dll plugins are there.