(05-26-2010, 06:55 AM)[SS] Starscream Wrote: [ -> ]Should you really be reverting changes that the developers added to the code and then releasing it? It seems like this may cause some confusion with the revisions and the users in many different ways.
Yes, when a revision breaks something or decreases performance due to lazy/bad coding and the developers can't be arsed to fix it. In this case it seems to be the StoreFromx64 instruction that is causing a hefty performance hit, it's been reported for a while and the developers are aware of this issue, yet it still hasn't been addressed. Reverting this change won't affect much, all I'm reverting is the change in revision 5378 that affected JIT_Integer.cpp, this change is causing quite a decrease in performance:
http://code.google.com/p/dolphin-emu/source/detail?spec=svn5378&r=5378
(05-26-2010, 07:08 AM)vincentken Wrote: [ -> ]but now when i run monster hunter 3 in ur dolphin i can't play it...this's problem i have :
trying to exit offline village area - > BackPatch : Currently only supporting reads.
Attempted to write to 43480008.
followed by:
1) Backpatch write - not throught EAX
2) Redundant MOV @ 000000000F5B0008
Yes- next error No- crash
3) Redundant MOV @ 000000000F5B0020
Yes- next error No- crash
4) Redundant MOV @ 000000000F5B0022
Yes- next error No- crash
5) Write to invalid memory region (0x43480008)
And someone fixed but in SVN old..u can see more about it http://code.google.com/p/dolphin-emu/issues/detail?id=2249#c3..
i just hope play MH3 in Dolphin Builds By Xtreme2damax
That likely has nothing to do with my builds and is a core issue with the emulator that affects other builds as well, the patched plugins shouldn't be used with other games besides Zelda: Twilight Princess.

I've uploaded the x86 and x64 builds for revision 5475, fixed the reported issue with the graphics plugins, and reverted the above mentioned change that was causing an overall performance degradation with Dolphin. Download revision 5475 from the Xtemulation link in the first post, I have updated my Skydrive lately because of my slow internet connection and it's already difficult enough to upload builds to one place as it is for me.
Hi Extreme,
I'm new to this emulator and have only been on this forum for a couple of days.
In these couple of days I have been reading alot on this and other gamecube emulating forums and I just thought I'd say this emulator would be mint if half the dev's put in half the effort you seem to.
they seem to be running in sircles.
Keep up the good work.
Thanks, even though I am flattered by that, I don't fix any of the issue or bugs with the emulator, I just compile and provide updated builds when I can. I am however glad to pitch in with anything that I can and contribute to the best of my abilities, if I could code and was familiar with emulation, I'd try to fix as many of the major issues as I could.
By the way, I've updated the thread title and first post to reflect the new build. Please refer to this revision, specifically JIT-Integer.cpp for more information regarding the small snippet of code I reverted. It might break a game at most, the only game it'll likely break is MGS: TS if even that.
http://code.google.com/p/dolphin-emu/source/detail?spec=svn5378&r=5378
Hey, I wanted to thank you for this build. I still couldn't try it with many games, but at least N.S.M.B.Wii works perfect! I couldn't get that with any builds so far... So, thanks and keep up the good work!
Big thnx from me too, I appreciate the Time you spend into compiling, uploading, modifying and maintaining your Thread here. I Just made a small tut for ZTP over at the german forum of Dolphin with mentioning your Thread and SVN's.
I have a small problem with the lastest builds, it's simple but crippling...
On Dolphin 2.0, if I play a game fullscreen or in maximized window mode, I get the same speed as playing it on the native window mode. Because the emu only stretches the window, it doesn't render the game at higher resolution...
Now, on the lastest SVN build from Xtreme, the resolution gets changed everytime I maximize the window, meaning a solid 10 fps loss in most games.
is there a way to fix this?
PS: I'm using DirectX9 Plugin, OpenGL has a option to use only the "Native Resolution", is there such option for DirectX9?
I found a bug while playing tp on this build.
I dont think it is this rev's fault and it may only happen on my rig but il post it incase anyone else comes across it.
When i got to the bit where that weird imp thing says he can teleport you from the map screen, i got a crash everytime i teleported.
I saved just before the crash and tried repeatedly to get past it but after 5 attempts i figured i couldnt pass.
When i clicked on the view error details it said "mod = dsp-hle" amongst the other stuff locating the error in the code.
I knew that the error was pointing to the sound plugin so i hit up the sound plugin options and turned off sound and music option.
Reloaded and it went straight past.
Resaved and re-enabled the sound and music and carried on.
Possibly a regression with the sound plugin, you should report that to ector or on the issue tracker, this wasn't a problem in the past with sound.
(06-01-2010, 11:55 PM)Xtreme2damax Wrote: [ -> ]Possibly a regression with the sound plugin, you should report that to ector or on the issue tracker, this wasn't a problem in the past with sound.
OK I'l do that. Sorry didn't post for bit but its been sooo sunny.
Have to take it when you can in U.K