Dolphin, the GameCube and Wii emulator - Forums

Full Version: r7714 - Windows [x86/x64] Frequently updated Dolphin SVN builds by Xtreme2damax
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
I've uploaded the x86 and x64 builds for revision 5461. I've included separate video plugins that are patched with the ZTP Hyrule Field speedup patch. The plugins are named Plugin_VideoDX9_ZTP.dll and Plugin_VideoOGL_ZTP.dll respectively and are labeled as such in the plugin configuration dropdown under the plugins tab. Everyone will be able to use the ZTP patched plugins for Zelda Twilight Princess and switch to the unpatched plugins for other games.

I'm sorry, I'm unable to provide older builds right now as they won't compile with the current Windows SDK and DirectX SDK for some reason.
thanks Smile fist time seeing this plugins with the Hyrule Field speedup patch.

btw, both of the OGL plugins say (ZTP Hyrule Field speedup patch)
Here's a little Video I made using your x64 build. Sadly Fraps Recording Software is tearing down the fps. Usually it run's at rockstable 30fps. Great Job !

http://rapidshare.com/files/390089515/zelda_TP.mkv.html



Settings are 1920x1080 2.25xSSAA 16x Anisotropic Filter.
(05-22-2010, 07:02 PM)Apostacious Wrote: [ -> ]thanks Smile fist time seeing this plugins with the Hyrule Field speedup patch.

btw, both of the OGL plugins say (ZTP Hyrule Field speedup patch)

Hmm weird, I'll fix that in my next build, not sure why both are saying that.

derdude

hm, tried your newest build with your new plugins, but i dont get more fps in hyrule field compared to dolphin 2.0 latest revision..
what can be the prob?
appreciate your hard work although Smile

specs:
Amd Phenom II X4 3,0Ghz
Radeon 4870
4gig ram
You need to select the correct plugin, the one that is clearly labeled as such. What is your speed in Hyrule Field right now, I'm referring to the slow parts of Hyrule Field?
why don't u add patch "4790blend" to SVN lasted ? So that we can play Monster hunter 3.Now we just can play this game in Dolphin r4790Blended.
I've never heard of that and 4790 is quite old now, you would be sacrificing a lot of the fixes that affected graphical and sound issues with some/most games including Zelda and Mario games.

Before I compile and upload my next build I'll have to revert a JIT change from a certain revision that caused a performance loss, only problem with reverting this change is that it might break some games, but that has yet to be tested.
Should you really be reverting changes that the developers added to the code and then releasing it? It seems like this may cause some confusion with the revisions and the users in many different ways.
but now when i run monster hunter 3 in ur dolphin i can't play it...this's problem i have :
trying to exit offline village area - > BackPatch : Currently only supporting reads.
Attempted to write to 43480008.
followed by:
1) Backpatch write - not throught EAX
2) Redundant MOV @ 000000000F5B0008
Yes- next error No- crash
3) Redundant MOV @ 000000000F5B0020
Yes- next error No- crash
4) Redundant MOV @ 000000000F5B0022
Yes- next error No- crash
5) Write to invalid memory region (0x43480008)
And someone fixed but in SVN old..u can see more about it http://code.google.com/p/dolphin-emu/issues/detail?id=2249#c3..
i just hope play MH3 in Dolphin Builds By Xtreme2damax