Dolphin, the GameCube and Wii emulator - Forums

Full Version: r7714 - Windows [x86/x64] Frequently updated Dolphin SVN builds by Xtreme2damax
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Since my last update I've uploaded revision 4869, as usual I've provided the x86, x64, JITIL x86, JITIL x64 builds.

I've also uploaded the latest revision as of this post which is 4897, I've uploaded the x86 and x64 builds. No JITIL builds since the JITIL core has been merged into the normal x86 and x64 builds and exists as a selectable option, no need for separate JITIL builds anymore.

rickyleung90

I dont know if its just me. When I save a state, quit emulator, then open emulator and load state save, i cannot input anything with keyboard. The emulator ran perfectly for a week and it suddenly bugged. Anyone knows the solution?

rickyleung90

Problem solved. I need to enable Wiimote 1 then disable it.
I forgot to bump this when I uploaded the x86 and x64 builds for revision 4986. I haven't been uploading builds to my Skydrive because my internet connection has been running crappy, however guests are able to download files from the download system at Xtemulation so I suppose it's not too big of a deal that I haven't uploaded builds to my Skydrive.
I uploaded the x86 and x64 builds for revision 5021. My builds are now compiled with the AFC looping hack, the AFC looping hack may now be toggled from the DSP-HLE options. I've excluded the option from the individual game configuration for now until I or LuisR14 can implement the game configuration option correctly.
(02-07-2010, 12:00 PM)Xtreme2damax Wrote: [ -> ]I uploaded the x86 and x64 builds for revision 5021. My builds are now compiled with the AFC looping hack, the AFC looping hack may now be toggled from the DSP-HLE options. I've excluded the option from the individual game configuration for now until I or LuisR14 can implement the game configuration option correctly.
Sorry for being a noob, but what does the AFC Looping Hack do?
It's supposed to somewhat fix intro music and cinematic music in Zelda Twilight Princess. However music/sound will abruptly cease after playing for a short while and it causes sound oddities in Zelda Windwaker and Mario Galaxy, so I included it as an option in the general DSP-HLE configuration so it can be easily toggled for the game(s) that need it.

The option should really only be used for testing since it causes problems, but this should make it a bit easier to switch on for those who want to test games with this hack.
Revision 5037 uploaded. Smile
This is the first time to use your build. It looks very nice. Thanks for share!
By the way, are you going to commit AFC loop patch?
5037 lacks x360pad plugin even though the description says it is included in recent SVN, tried both x64 and x86