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Full Version: [Resolved] Metroid Prime - Freezes in Elevator in Phendrana Drifts
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I haven't been able to find anything remotely similiar to this so posting here in hopes of recieving some help.

Name of the game:
Metroid Prime, GM8E01

What causes the error:
Starting up an elevator located in Phendrana Drifts, specifically in "West Tower". The platform rises a little bit before freezing.

What happens:
The game freezes. I get no errors messages, nothing crashes, the game just freezes.

I have tries messing around with the settings, turning off everything that reduces compability and turning on everything that increases it, but to no avail.

This is the only time the game has crashed for me

Version of Dolphin used:
Tested on r7671, 3.0, 3.0-415, all 64-bit
All of them crashed at the elevator.

Computer specifications:
i7 2600k, 3.4Ghz
570GTX
2GB memory

Another thing, which I think must be unrelated to the freezing is these error messages that pop up in the log, from the moment I start the game, to the end.
"
14:23:879 Src\HW\Memmap.cpp:126 E[*]: Illegal HW Read32 cd006820
14:23:879 Src\HW\Memmap.cpp:126 E[*]: Illegal HW Read32 cd006824
14:23:879 Src\HW\Memmap.cpp:123 E[*]: Illegal HW Write32 cd006814
14:26:240 Src\HW\Memmap.cpp:123 E[*]: Illegal HW Write32 cd00643c
14:26:240 Src\HW\Memmap.cpp:123 E[*]: Illegal HW Write32 cd006814
14:26:240 Src\HW\Memmap.cpp:123 E[*]: Illegal HW Write32 cd006824
14:26:240 Src\HW\Memmap.cpp:123 E[*]: Illegal HW Write32 cd006820
14:26:240 Src\HW\Memmap.cpp:126 E[*]: Illegal HW Read32 cd006820
14:26:240 Src\HW\Memmap.cpp:126 E[*]: Illegal HW Read32 cd006824
14:26:240 Src\HW\Memmap.cpp:123 E[*]: Illegal HW Write32 cd006814
"


Dolphin settings after last try:
GFXBackend = Direct3D9
[Hardware]
VSync = False
Adapter = 0
[Settings]
AspectRatio = 0
Crop = False
wideScreenHack = False
UseXFB = True
UseRealXFB = True
UseNativeMips = True
SafeTextureCacheColorSamples = 0
ShowFPS = False
ShowInputDisplay = False
OverlayStats = False
OverlayProjStats = False
DLOptimize = 0
Show = 0
DumpTextures = False
HiresTextures = False
DumpEFBTarget = False
DumpFrames = False
FreeLook = False
UseFFV1 = False
AnaglyphStereo = False
AnaglyphStereoSeparation = 200
AnaglyphFocalAngle = 0
EnablePixelLighting = False
EnablePerPixelDepth = True
ShowEFBCopyRegions = False
MSAA = 0
EFBScale = 2
TexFmtOverlayEnable = False
TexFmtOverlayCenter = False
Wireframe = False
DisableLighting = True
DisableTexturing = True
DstAlphaPass = True
DisableFog = False
EnableOpenCL = False
OMPDecoder = True
EnableShaderDebugging = False
[Enhancements]
ForceFiltering = False
MaxAnisotropy = 0
PostProcessingShader =
Enable3dVision = False
[Hacks]
EFBAccessEnable = True
DlistCachingEnable = False
EFBCopyEnable = True
EFBCopyDisableHotKey = False
EFBToTextureEnable = False
EFBScaledCopy = True
EFBCopyCacheEnable = True
EFBEmulateFormatChanges = True


I am almost close to giving up on this, which would be a shame since I'm in the middle of streaming the game.

Please tell me if there is info that I haven't omitted that would help for figuring out a way to solve this.

Thanks
Did you are using cheat codes? (Ar codes)

Also try enable Accurate texture cache (Safe texture cache) and/or try change the Jit to JitIL

Bad dump?
I was not using cheat codes. I did try enabling cheat codes and using a code that was supposed to let me fly by holding in B to get past the elevator without activating the elevator, but it didn't work.

I thought I had done so already? Or have I misunderstood what safe texture cache is?
[Image: 2wgbzgj.jpg]

It being a bad dump isn't exactly out of the picture, but I've had absolutely no other problems so far and I'm at least 1/4th into the game. It's been smooth sailing all the way.
(02-15-2012, 05:01 AM)Corvaillian Wrote: [ -> ]I was not using cheat codes. I did try enabling cheat codes and using a code that was supposed to let me fly by holding in B to get past the elevator without activating the elevator, but it didn't work.

I thought I had done so already? Or have I misunderstood what safe texture cache is?
[Image: 2wgbzgj.jpg]

It being a bad dump isn't exactly out of the picture, but I've had absolutely no other problems so far and I'm at least 1/4th into the game. It's been smooth sailing all the way.

No safe texture cache and Accurate texture cache are the same thing, but on old rev the name of this option is "safe texture cache"

Try disable "Use Panic Handlers" and "External Frame buffer"
Oh, and I forgot to say that changing to JitIL didn't work.

Neither did disabling "Use Panic Handlers" and "External frame buffer", sadly.
I got creative and used an infinite bombs cheat and after trying over and over, I finally managed to climb to the top of the elevator!

But then, would you believe it, when I opened the door the game froze...
So much for that attempt.


I don't suppose someone who has played the game at least past Phendrana Drifts, on one of the revisions I tested or close to one of them could post what settings they use(d) so I can copy that?
download an older rev. It may have more error messages but it used to not crash there.
Tried two earlier revisions, r7575 and r6886, neither of which worked either, the latter crashing the moment I step into the hologram.

So I guess I have 3 possibilities?
1. This is an incredibly rare glitch and I've just been unlucky enough to experience it and will have to restart the game from an earlier point or the beginning.
2. The dump is bad, even though several other people have used it, and will have to buy a dumping-compatible disk drive and dump my own game.
3. Something else entirely?
Try enabling Speed Up Disc Transfer.

The other thing is to check the hash of the iso against the one on redump.org
(02-17-2012, 08:18 AM)skid Wrote: [ -> ]Try enabling Speed Up Disc Transfer.
Didn't work

(02-17-2012, 08:18 AM)skid Wrote: [ -> ]redump.org
I had no idea something like this existed!

Here goes.
[Image: rqw0i9.jpg]

Okay, so using the MD5 and SFV told me there is something wrong with my dump.
However, the zip-file is supposedly fine. And I re-extracted the file two times just to see if something had gone wrong during the extraction.
Can I now safely say that the dump I got was bad from the beginning?

Or have I done this wrong? What I did was rename my file to what the MD5 and SFV were called and changed the file type to .iso.
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