Dolphin, the GameCube and Wii emulator - Forums

Full Version: Random instances of "Dolphin.exe stopped working"
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Stupendousman

Problem signature:
Problem Event Name: APPCRASH
Application Name: Dolphin.exe
Application Version: 0.0.0.0
Application Timestamp: 4e042d4a
Fault Module Name: ntdll.dll
Fault Module Version: 6.1.7601.17725
Fault Module Timestamp: 4ec4aa8e
Exception Code: c0000005
Exception Offset: 00000000000532d0
OS Version: 6.1.7601.2.1.0.768.3
Locale ID: 1033
Additional Information 1: 4714
Additional Information 2: 4714d31038b6b0d809a49b5e7035e49b
Additional Information 3: 61fd
Additional Information 4: 61fd4d8ee8aa2f5768baf43a27038414


It can happen after 10 seconds, or not at all during a session, and all points in between. There doesn't seem to be any discernible pattern to it.

I have tried underclocking memory, reducing or eliminating all overclocking, changing from D3D9, D3d11, and OpenGL, and any number of settings with video and sound.
Can anyone suggest another course of action?
1. Use the latest revision

2. Clear your shader cache if it happens (the files are in /User/Shadercache).

Stupendousman

Thanks for the suggestion. I cleared the cache. At first, the game ran very slowly, as I guess it was rebuilding the shader caches to improve performance somehow.

The game ran pretty good for a bit, and then suddenly, POW! same problem.

Any other suggestions?

PS> Using the latest version already.
Sometimes strange stuff happens for me in linux too. I play the game, boom! Dolphin segfaults, welcome to desktop, i load the game, play as long as i want and nothing happens. It's absolutely random, can happen twice in 20 minutes or once in a few days, some games never crashed for me (Tatsunoko vs Capcom, Ikaruga, Metroid Prime 2 GC ).
But he's using windows.....

Stupendousman

(02-15-2012, 05:04 AM)NaturalViolence Wrote: [ -> ]But he's using windows.....

Well, I don't know what happened, but the build listed as 3.0-415-dirty doesn't crash on me. Have had several extended-play sessions at up to 4x native using DX11 and no problems at all.
Thanks for the suggestions and comments.
Cheers.