Dolphin, the GameCube and Wii emulator - Forums

Full Version: [GC] Paper Mario: The one thousand year door.( Exactly 30 seconds problem- SOLVED)
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(06-22-2009, 11:32 PM)Klotzek Wrote: [ -> ]This feature is new. If you wanna try it, download a never revision and try it with that.

Ok I will try and tell you if it worked. Thank you very much for your help until now
(06-22-2009, 11:32 PM)Klotzek Wrote: [ -> ]This feature is new. If you wanna try it, download a never revision and try it with that.

I downloaded the new version 3404 but when I double-click it, it displays a black window in less than a second and it doesn't do anything, so I guess it doesn't work in my pc (and I can't understand why).. So I am really stuck now and I don't know what to do..

EDIT: Ok now I got the new version and it finally works on my pc. I tried the 30 seconds problem a couple times but still doesn't work. I don't know if it will ever work but now I am trying on 30 fps... I really don't know what to do
Normally if there is a black screen and the game has loaded I would press start on my controller.

Also you could try running a newer version of dolphin. There are unofficial builds in the the SVN dicussion forum.
framelimit is good option :

if game need 50fps for example, you set 25fps in framelimit and wait 60 seconds.

or 60/30fps and wait 60 seconds.


without framelimit : dump frames and look at the number.

example : 50fps fullspeed + 30 seconds means 1500dumped frames.

you may need to pause every now and then and update the dump output folder and count the frames...sounds like a lot of work and, indeed, it is.


I would prefer update to 3537 or higher(from 3447 to 3536 framelimiter was broken) and try it that way.
(06-23-2009, 05:37 AM)Iulius Wrote: [ -> ]framelimit is good option :

if game need 50fps for example, you set 25fps in framelimit and wait 60 seconds.

or 60/30fps and wait 60 seconds.


without framelimit : dump frames and look at the number.

example : 50fps fullspeed + 30 seconds means 1500dumped frames.

you may need to pause every now and then and update the dump output folder and count the frames...sounds like a lot of work and, indeed, it is.


I would prefer update to 3537 or higher(from 3447 to 3536 framelimiter was broken) and try it that way.

OMG! That sounds very difficult! I have already updated to the newer version that's on the dolphin-emu page and it's version 3404. And I put it on 30 FPS but even on there it keeps changing between 29-31. I really can't believe that is so difficult to count exactly 30 seconds
29-31 does not really matter.

you need to know if game runs with 50 or 60fps fullspeed.

with 50fps -> set to 30 -> you need to wait 50 seconds.
with 60fps -> set to 30 -> you need to wait 60 seconds.
(06-23-2009, 05:36 PM)Iulius Wrote: [ -> ]29-31 does not really matter.

you need to know if game runs with 50 or 60fps fullspeed.

with 50fps -> set to 30 -> you need to wait 50 seconds.
with 60fps -> set to 30 -> you need to wait 60 seconds.

Allright I will do that. At the point I am waiting it normally runs on 45 FPS. So I think I will wait for 45 seconds.
And from which point do I have to start counting? From the moment pc stops talking or from the monent that peach has the "!" ??


EDIT: Again nothing works Sad Is there any code to put and see how much time I am waiting or something like that?
Quote:At the point I am waiting it normally runs on 45 FPS. So I think I will wait for 45 seconds.

no no no !

dont think about the emu, think about the game on real hardware.

set framelimit to 30fps
if you got PAL -> it runs with 50fps and you need to wait 50 seconds
if you got NTSC -> 60fps -> 60 seconds.

45 seconds with 30fps framelimit is ALLWAYS wrong, it cannot work.

Quote:Is there any code to put and see how much time I am waiting or something like that?

yeah its easy.

you can put a framecounter in and let it reset with a hotkey -> you reset when you start to count and you see the time that has passed.

but i highly doubt its necessary.
(06-23-2009, 11:44 PM)Iulius Wrote: [ -> ]
Quote:At the point I am waiting it normally runs on 45 FPS. So I think I will wait for 45 seconds.

no no no !

dont think about the emu, think about the game on real hardware.

set framelimit to 30fps
if you got PAL -> it runs with 50fps and you need to wait 50 seconds
if you got NTSC -> 60fps -> 60 seconds.

45 seconds with 30fps framelimit is ALLWAYS wrong, it cannot work.

Quote:Is there any code to put and see how much time I am waiting or something like that?

yeah its easy.

you can put a framecounter in and let it reset with a hotkey -> you reset when you start to count and you see the time that has passed.

but i highly doubt its necessary.

OMG!!! It worked!! I can't believe it! Thank you so much! I really really appreciate your help, all of you guys! Again thanks for everything! Smile
I counted in my head and got it right! Must have been bad counting by me since my game runs only 40-45 FPS.:p
Hi. Has anyone solved the graphical glitch where when you turn into the paper plane, mario appears in the middle of the screen and is like a black figure covering the mid of screen ?
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