Wouldn't it be a lot more simple, if the aa and internal resolution options were removed, and instead, there was an internal resolution and window resolution option instead where you specify only the x and y integer dimensions? I find this 1x, 2x, 3x, 4x presets to be quite silly And if internal resolution did not equal the window resolution, there would be a supersampling scaling algorithm if it is larger, and an lanczos filter if it is smaller than the window resolution. I also think this would greatly clean up the video config dialog. Lastly, is ssaa for dx9 truly fixed?
http://code.google.com/p/dolphin-emu/issues/detail?id=4090 doesn't look like it is fixed.
I think neobrain was/is working on the IR thing.
Not really (not sure if I ever was

).
name them
"Graphic settings"
1x = low
2x = normal
3x = high
4x = ultra
the meaning behind internal resolution
is to complicated for new user... normal user... average user...
SSAA for DX9 is fine for 9x, but borked for 4x.
(01-23-2012, 12:50 AM)dannzen Wrote: [ -> ]name them
"Graphic settings"
1x = low
2x = normal
3x = high
4x = ultra
How about:
1x = Wii
1.5x = Enhanced Wii
2x = Xbox 360
2.5x = Super Enhanced Wii
3x = Wii U
4x = Max
(01-23-2012, 12:11 AM)neobrain Wrote: [ -> ]Not really (not sure if I ever was
).
I thought you were working on a custom IR thingy where you could put anything you wanted.
![[Image: NoSSAA.jpg]](http://i633.photobucket.com/albums/uu57/townnet/NoSSAA.jpg)
1x + NoSSAA
![[Image: 1x4xSSAA.jpg]](http://i633.photobucket.com/albums/uu57/townnet/1x4xSSAA.jpg)
1x + 4xSSAA
![[Image: 1x9xSSAA.jpg]](http://i633.photobucket.com/albums/uu57/townnet/1x9xSSAA.jpg)
1x + 9xSSAA
![[Image: 2xNoSSAA.jpg]](http://i633.photobucket.com/albums/uu57/townnet/2xNoSSAA.jpg)
2x + NoSSAA
![[Image: 2x4xSSAA.jpg]](http://i633.photobucket.com/albums/uu57/townnet/2x4xSSAA.jpg)
2x + 4xSSAA
![[Image: 2x9xSSAA.png]](http://i633.photobucket.com/albums/uu57/townnet/2x9xSSAA.png)
2x + 9xSSAA
is that with the dx9 plugin?
visually, it appears 1xir, 4xssaa = 2xir, no ssaa. Is that true programatically as well?
Is that with the dx9 plugin?
Yes.
visually, it appears 1xir, 4xssaa = 2xir, no ssaa. Is that true programatically as well?
I don't know.