i am running the game and usually its all great. a stable 30 fps. But whenever there are multiple AI on screen or particularly in battles it crawls to 20-25 fps.
i have tried OC my cpu to 3.8ghz but that didnt change anything at all so i doubt OCing higher will help. i have everything set up as many other threads have discussed in the settings. just wondering what the problem could be before i dive back in!
cheers for any help.
(01-20-2012, 03:42 AM)ExtremeDude2 Wrote: [ -> ]Settings? Revision?
okay. sorry.
dolphin 3.0
config - enable dual core,
enable idle skipping
cpu emulator settings - JIT recompiler.
audio - dsp lle recompiler
enable dtk
GPU-
General -
D3D9
resolution - 1920x1080
force 16:9
show fps
enhancements-
3x native
4x ssas
16x anisotrophic
scaled efb
per pixel lighting
hacks-
skip efb access from CPu
ignore format changes
EFB copies - RAM
disable external frame buffer
fast mipmaps
disable per pixel depth
advanced-
(nothing checked)
thanks for the quick reply!
(01-20-2012, 03:48 AM)stubblepoo Wrote: [ -> ] (01-20-2012, 03:42 AM)ExtremeDude2 Wrote: [ -> ]Settings? Revision?
okay. sorry.
dolphin 3.0
config - enable dual core,
enable idle skipping
cpu emulator settings - JIT recompiler.
audio - dsp lle recompiler
enable dtk
GPU-
General -
D3D9
resolution - 1920x1080
force 16:9
show fps
enhancements-
3x native
4x ssas
16x anisotrophic
scaled efb
per pixel lighting
hacks-
skip efb access from CPu
ignore format changes
EFB copies - RAM
disable external frame buffer
fast mipmaps
disable per pixel depth
advanced-
(nothing checked)
thanks for the quick reply!
Try to decrease these settings
i did.
didnt do anything.
which got me thinking it was a CPU bottleneck.
Use HLE audio and set EFB to texture.
Try to put FrameLimit off/disable Audio Throttle
with only framelimit off no change.
got it at a stable 30 by using hle audio and efb at texture. at first it ran at 60fps but then i limited it to 30 and alls good,
thank you so much for all the help!