so im having a problem while playing Harvest Moon animal parade. There are white lines at light and also around some objects etc., plants when i was playing tree of tranquility it works fine though. Theres a little bit of sound cracking too.
Heres the image
hope to see any helps.
Pls post your configuration and system specs.
(01-12-2012, 12:10 AM)DefenderX Wrote: [ -> ]Pls post your configuration and system specs.
Here ya go
![[Image: config1.jpg]](http://upic.me/i/gx/config1.jpg)
![[Image: config2.jpg]](http://upic.me/i/m0/config2.jpg)
![[Image: config3.jpg]](http://upic.me/i/8r/config3.jpg)
![[Image: config4.jpg]](http://upic.me/i/5n/config4.jpg)
![[Image: config5.jpg]](http://upic.me/i/s6/config5.jpg)
SPEC:
Intel i5 650 3.2GHz
RAM 4GB
ATi HD Radeon 5750 1gb
OS win7 ultimate 64bit
with lastest vga driver and lastest version of dolphin
oh the cracking spund its not only that 'cracking' but also with some strage noise like the speaker its going to explode or got interrupted by signal[also with headphone]
i think my girlfriend played it with dx9
but try rev 6515 or 6505 or Dolphin V3 she played it without problems...
Your GPU and CPU are ok.
but your settings... Well, in the graphics stettings, check "Fast Mipmaps", "Disable Per-Pixel Depth" and "OpenMP Texture Decoder". Then, disable "Anti-Aliasing" and set "Anisotropic Filtering" to 1x. Last but not least: Check "Lock Threads to Cores" and set your graphics backend to "Direct3d9" (Direct3d11 is a bit slower).
btw: Try also the 3.0 version of Dolphin.
(01-12-2012, 01:19 AM)DefenderX Wrote: [ -> ]Your GPU and CPU are ok.
but your settings... Well, in the graphics stettings, check "Fast Mipmaps", "Disable Per-Pixel Depth" and "OpenMP Texture Decoder". Then, disable "Anti-Aliasing" and set "Anisotropic Filtering" to 1x. Last but not least: Check "Lock Threads to Cores" and set your graphics backend to "Direct3d9" (Direct3d11 is a bit slower).
btw: Try also the 3.0 version of Dolphin.
fixed yeah!
still a little bit of scrambled noise - music while changing sence though but its ok cause its rarely to show up now.
For the graphic can i set AA to x2? cause i feel like im not going to play it perfectly with AA disabled lol.
The issue is caused by MSAA in d3d11. You should be able to use MSAA in openGL without experiencing the issue or run the game in d3d9 with the internal resolution set to 4x.
LLE audio may fix the audio issues but also may cause performance issues.
LLE doesn't fix the sound and also i gives me more problem. The sound issue i have its that when u load something or a little framerate drop while loading texture of scene[fps drop in less than 0.1 sec then came back to normal] or even its not about fps sometimes it gives me the cracking sound, playing 2 music at once or somenoisy ufo or whatever sound.
Again LLE fixed the cracking of sound but gives the laggy sound instead - -"
or its because the dsp i downloaded?
(01-12-2012, 09:33 PM)brilliantx Wrote: [ -> ]LLE doesn't fix the sound and also i gives me more problem. The sound issue i have its that when u load something or a little framerate drop while loading texture of scene[fps drop in less than 0.1 sec then came back to normal] or even its not about fps sometimes it gives me the cracking sound, playing 2 music at once or somenoisy ufo or whatever sound.
Again LLE fixed the cracking of sound but gives the laggy sound instead - -"
or its because the dsp i downloaded?
deleted this..
its more like your cpu is not fast enough for dsp
try dsp on thread