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Full Version: [GC] Skies of Arcadia: Legends
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(08-10-2012, 03:43 PM)Shonumi Wrote: [ -> ]
(08-10-2012, 09:39 AM)catabarez Wrote: [ -> ]Is it possible to change the music to the original Dreamcast version?

I never owned a Dreamcast, so I can't verify if any of the music for this game has indeed changed, but like linkinworm said, you'd have to mess around with the files yourself. I think there are a couple of tools that can extract the files in a GC ISO and put them back together, GC Image Rebuilder and GC-Tool might be what you're looking for. Of course, it might not be so simple as extracting and replacing.

The music is probably the one complaint people had about Skies of Arcadia Legends. It didn't sound completely different the music definitely felt "fuller" for lack of a better word. I'll look into it and see if it's possible to do it.
The music had to be compressed to fit on the GC disks when they ported it, so I guess that's why the music doesn't sound as good as the DC version.
I guess I'll post this in here instead of making a new thread.

I was wondering why this game runs so slowly.

System Specs

I5 3570k 3.4GHZ
2GB 6950
8GB DDR3 1600mhz RAM

After looking at this topic here

http://forums.dolphin-emu.org/showthread.php?tid=19384

After realizing that I have been playing this whole time with all the speeds hacks enabled for this game. In other words I still get low fps. I dip down to as low as 14fps but my average is around 18-20. I even tried turning off all the graphic enhancements as well but that made no difference AT ALL. The above topic in that URL has got to be false info. I got a better CPU than TC in their and I can not manage any way at all to get 30fps. So maybe he had a older build and it worked better in that one? I really do not know.

After full playing around with the setting with the emulator. I have figured out the problem. The game is greatly slowed down when audio is set to LLE. When Audio is set to LLE I get as low as 13FPS at points and changing the graphic enhancement settings does nothing. If one were to have everything at max or at the lowest possible you will still get the same FPS regardless. Now when Audio is set to HLE its the exact opposite as I just said when the settings were set to LLE. No matter what graphic settings I am at I will always seem to get 25-26FPS without any drops in FPS whatsoever. This is a very playable FPS level and am satisfied. I can live with crappy sound As I don't pay much attention to it anyways.

I still can not get a full 30FPS with my system specs however. I'm not quite sure if its even possible. So I am still stumped on that one but it really doesn't matter much anymore as I can run the game fine at 4x native res with 9x SSAA with 16x AF and never go below 25FPS. Its more of a curiosity at this point.

I was initially going to say why do I get such crappy FPS in this game but I have solved my problem for the most part and though I share this with everyone else. All it was going to HLE in audio.

My biggest question still remains however. How did the TC in the above link manage to use LLE audio and still get 30fps? His method is obviously flawed or it just doesn't work for me....

Anyways I made my post more than long enough and hope this was useful INFO to someone, at least...
Just to let you know, things like Internal Resolution and Anti-Aliasing are dependent upon your GPU for performance. If you keep changing them without noticing a drop in speed, that means your GPU is good enough to satisfy whatever your settings are and won't be a bottleneck. That means you'll have to look at your CPU as the culprit since it'll basically be the main component handling everything else. This game apparently doesn't demand a whole lot from the GPU. I can set Dolphin to use 4x IR and max out the MSAA, and still my speeds don't change.

Now regarding your speeds, it is quite puzzling why you're not doing better with such a good system. As you can see from my specs, an i5-2500K is enough for me to play this game with LLE at stock clocks. I get fullspeed with expected minor drops (28~29, the sort of thing that doesn't matter imo) and only once did I experience a rare sustained drop to 21 FPS (when Vyse climbs the ladder on the side of the Imperial airship way at the beginning of the game). Everything else is 30 FPS. LLE on Thread and Accurate VBeam emulation were lifesavers for me, in addition to skid's 3.0-415 commit.

What do your exact settings look like? There may be an issue with them. I could probably tell you if anything needs to change based on my own settings for SoA (not at my computer atm, or I'd just post my settings here). Perhaps you should revert to an older revision of Dolphin, something preferably after 3.0-415 though.
As I said I'm not too worried about it. As I get 25fps and that is just as good as playing at 30 and I never get dips anymore not matter what is going on in the game itself. An older version would MAYBE fix everything bit I'm not that worried about it anymore. However the game does have graphical problems though but nothing to to really worry about.
If you're talking about things like incorrect shadows, I don't think there's a proper solution to those issues. For me, the shadows are a very minor problem, so it's no big deal like you said. But HLE audio? On this game? Imo, I'd rather just play without sound :p
I will say this about this game:

1. It's a GC port of a Dreamcast game so probably the coding is not optimal for the GC hardware, thus more difficult for the emulator to run.
2. This is the only game I've played recently that I still get hard crashes, but that's usually only when my system gets overloaded while I'm playing.
3. My FPS varies wildly depending on what's on screen, anywhere from full 30fps down to 14-15.
(08-27-2012, 07:22 AM)fade2black001 Wrote: [ -> ]My biggest question still remains however. How did the TC in the above link manage to use LLE audio and still get 30fps? His method is obviously flawed or it just doesn't work for me....

I just tried with latest revision no obvious slowdowns..25-30 fps.
Even when its 25 sound is not skipping so maybe game was meant to run at 25 fps in some areas or something ?
Anyways,nowhere near slow as you decribe.
You either didnt enable lle on thread ( not just lle but also option called lle on thread ) or vbeam.
Or there is something wrong with your pc.
Try pc games,3dmark,etc...
I tried to emulate this game since forever, and it never worked properly. I really think the development team should focus on improving HLE audio. Requiring a 4+Ghz processor to play some crappy midi music without missing most of the notes is pretty crazy. I don't want to criticize the Dolphin developers but I think they should give sound higher priority at this point, graphics and everything else is pretty much flawless in any game.
(09-05-2012, 12:58 AM)herpderpus Wrote: [ -> ]I tried to emulate this game since forever, and it never worked properly. I really think the development team should focus on improving HLE audio. Requiring a 4+Ghz processor to play some crappy midi music without missing most of the notes is pretty crazy. I don't want to criticize the Dolphin developers but I think they should give sound higher priority at this point, graphics and everything else is pretty much flawless in any game.

Well I certainly agree with you, but good luck getting any of the devs to work on HLE. As far they're concerned, unless HLE breaks the emu, they're not touching it. Frankly I'd settle for improvements to LLE performance to make it more playable for folks like me with a dual-core mid-range computer. However, one of the devs commented that the architecture of the DSP does not map well to x86 (meaning x86 has to work harder to emulate it) and therefore good LLE performance would probably always need a tri-core at least.

It's a damn shame too, because except for sound I'd say Dolphin is near perfect. I don't know why they can't/don't want to see that.
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