Actually despite what nvidia says about the option it's usually the reverse. Raising the value causes microstuttering in a lot of games. A lot of gamers including myself leave it at 0 as a result of the problems we have encountered when setting it to 3 or higher.
(01-08-2012, 03:52 AM)NaturalViolence Wrote: [ -> ]Quote:i finally got rid of it by setting the nvidia 3d profile of dolphin.exe as low as possible.
never used Radeon so i don't know if there is anything similar.
That makes no sense.
I mean the texture filtering options..don't they help?
Odd.
I overclocked my card to 650 MHz and now no stutters. Yay.
Quote:I mean the texture filtering options..don't they help?
They shouldn't make any significant difference.
My video card is a Radeon 6770 and I'm still getting stutters.
Is openMP on? Is openCL on? What are you specs? Come on man you have to give me SOME information other than your graphics card if you expect me to help you.
I'm curious if maybe texture decoding is causing the stuttering. See if turning openMP on/off and openCL on/off makes any difference.
never mess with nvidia or ati tools...
99% of games are overwriting them...
my guess is that he enabled aa by default..
A game can't overwrite the driver control panel, surely you meant to say override?
Adjusting the nvcp or CCC settings should not be causing problems like this. Antialiasing does not cause stuttering regardless of whether it's done at the application, driver, or hardware level.
Stutter is something that drove me mad once. I never found a solution.. I had to blame windows and my hardware combination at the end. It was present in many PC games, but they were so tiny most people couldn't see it, only if you pay attention. It happened when something was being loaded, like right before opening a door or playing a sound for the first time. In dolphin the stutter was the same, but bigger. Some revisions have less of it, some have more. What intrigues me is that some PC games doesn't have it, mainly PC only games, like Crysis. Ports usually had it, but on consoles that doesn't happen. (Tough the Xbox version of Dead Space takes various seconds before opening a door, and in the PC version it is immediate but stutters.)
The most weird thing is that not everyone has it. Not that it bothers me, on PC games it's really relevant because it is so tiny, but I wanted to know what was it. A friend of mine was having the same symptoms on a Phenom II 970 with a Radeon 5850. We tried a lot of things, tried several driver versions, and shit, nothing would happen. When I built this new computer, I gave special attention to the new RAM, because I suspected of it at the time. So I bought a DDR3 MoBo and a 1600Mhz RAM. Also, 64bit systems seemed to have it more. The result was that the stutter almost vanished, appearing in a very little form here and there. But I can't know if it was the RAM, because I changed everything at once. As the time passed I just let it go.
In dolphin it happens more with sound, but before entering new areas too sometimes, here, give it a look at 0:24, right before he opens the door:
http://www.youtube.com/watch?v=q76BSD65A58&feature=player_embedded#!
Some stutters are unexplainable, cause they come from a combination of things, I guess.
Quote:It happened when something was being loaded, like right before opening a door or playing a sound for the first time.
HDD access.
Quote: What intrigues me is that some PC games doesn't have it, mainly PC only games, like Crysis. Ports usually had it, but on consoles that doesn't happen. (Tough the Xbox version of Dead Space takes various seconds before opening a door, and in the PC version it is immediate but stutters.)
PC exclusives don't have to rely as much on mesh/texture streaming since they take advantage of the massive amount of ram that we have. Console game engines have to rely heavily on streaming to keep the memory utilization low which causes stuttering. This is completely normal.