Dolphin, the GameCube and Wii emulator - Forums

Full Version: [GC] Zelda: Twilight Princess
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Oh it was going a while back now - probably pre-R3k. I haven't needed efb off for a while so I couldn't tell you exactly. It used to be that the efb hack + disable efb with E worked but with some minor graphical errors (smoke, water, motion blur etc) - then somewhere along the line I guess it broke. If you really want I could test it to see more or less where it broke.

Um...if someone could point me to an archive of older revs that is.
i'll go back with svn and compile myself.

i just thought you might know exactly, but if not, its no problem Smile
Well if you know where I can get older versions let me know and i'm happy to test it. i'd be interested if it helps dolphin development
I think this happened when the graphics improvements where done which made the old bloom fix essentially on all the time.
With that fix on (and now all the time), the top left quarter of the screen always looks as if its running in a lower resolution than the rest of the screen (if your running the game in a hi-res of course).
Also when you disable EFB, that same top left quarter of the screen now displays garbage.
It would be nice if this could be fixed as this game looks fantastic in hi-res, it's just a shame it only looks good on three quarters of the screen!

(It's the top left that has these problems in the GC version and the top right in the Wii version).
yes i know of these problem and allready tried to get around it, but i failed.

but if there is a rev where it was working its quiet easy to find out what changed.

water and stuff will still be corrupted with efb, but i can live with that as efb takes huge amounts of speed for me, even with copy to texture.


Quote:Well if you know where I can get older versions let me know and i'm happy to test it

well, you can just go through the the svn forum : http://forums.dolphin-emu.org/forum-6.html

the older the posts, the older the revs Tongue

but you dont have to do that for me, i can find it pretty fast with compiling.

gradual approximation says i will need a maximum of 12 compiles to find the rev -> less then an hour.
Well the projection hack fixes were in R3427. I just tried R3402 which is the closest I have and you can disable EFB ok in this version, as long as the bloom fix is disabled.
thats odd.

i dont have the game here for testing, but as long as i am using dolphin (33xx), i allways had this problem.

i will investigate that when im back home.
Hi I got a proble with the HUD (Radar) map in ZTP. I Cant get it, I mean there is nothing in that spot. With 2882 I got the Radar but in 3623 I dont, Look the pic:
[Image: dibujovjd.th.jpg]

That was with the 3623, How do I fix it?

Also version is the best for dolphin? Pal or Ntsc version?

Thanks all Cool
im missing the map, too.

dont know exactly when it was gone, but with 34xx it was still working.
I think the map is also an efb thing... Try with the hack on and with the real efb copy on - one of them might fix it.

Now suddenly since r3588 or so ZTP runs at 1fps!!! Anyone else have that problem?