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Quote:What are the recommended settings so far? So I can add that to the main post.
Global:
Enable Dual Core
Enable Idle Skipping
HLE The IPL
JIT Recompiler
Uncheck lock threads to cores, dsplle on thread, confirm on stop, and panic handlers
Plugins:
Direct3D9
DSP-HLE
Graphics:
Do not use Widescreen hack
Anti-alias: Whatever you want but it will cause a huge drop in fps in some spots
Enable CPU EFB Access
Enable efb copy to ram if you want a proper map, enable efb copy to texture and efb scaled copy if you want to get rid of the bluriness (efb to texture is also faster)
Disable safe texture cache
Disable use XFB
Disable use real xfb
Audio:
Dsound
Enable HLE Audio
Enable DTK Music
Uncheck enable audio throttle and RE0 audio hack

I would also recommend you post a list of current known issues and solutions:
-Sound issues (turning audio throttle off helps but doesn't fix it completely)
-1/4 screen blurred with efb to ram (use efb to texture to fix)
-map issues with efb to texture (use efb to ram to fix this)
-Screwed up grass (no known fix)
-Hyrule field slows down as the game progresses (they're working on this extensively right now so it will be fixed soon)
-I also noticed that with efb to texture even though the blurriness is fixed the top left corner is still 1 pixel off from the rest of the image, it requires extremely close examination to notice though (completely unnoticeable in gameplay and barely noticeable in screenshots)

Quote:Did you read what I wrote under the quote? I believe scaled efb and safe texture cache off are default settings in 2.0 RC1.

Left half of screen is still blurry with those settings.

I read it but didn't understand it at all. And that's odd since the settings that I posted are widely known to fix the problem, and they work for me. Are you referring to your settings or the settings that I posted?

Only three methods exist that I know of to fix that issue:
1. Use the native resolution and aspect ratio (640 x 480 and 4:3)
2. Use the bleach vs. crusade hack (causes all sorts of problems)
3. Use copy efb to texture with efb scaled copy and turn off safe texture cache, xfb, and real xfb (causes a discolored map)

The issue is caused by the efb being copied at the native resolution rather than the selected resolution. By making sure that the native resolution and selected resolution are the same that eliminates the problem. Alternatively a hack has been introduced that allows the efb resolution to be scaled to the proper resolution but the hack will only work if the efb is being copied as a texture, if the efb is being copied to ram it MUST be copied at the native resolution. Bleach vs. crusade hack causes the target projection overlay to be set behind the rendered frame, this will fix the issue but will also remove anything else that relied on projection overlay.
(04-12-2010, 05:42 AM)NaturalViolence Wrote: [ -> ]
Quote:Did you read what I wrote under the quote? I believe scaled efb and safe texture cache off are default settings in 2.0 RC1.

Left half of screen is still blurry with those settings.

I read it but didn't understand it at all. And that's odd since the settings that I posted are widely known to fix the problem, and they work for me. Are you referring to your settings or the settings that I posted?

Only three methods exist that I know of to fix that issue:
1. Use the native resolution and aspect ratio (640 x 480 and 4:3)
2. Use the bleach vs. crusade hack (causes all sorts of problems)
3. Use copy efb to texture with efb scaled copy and turn off safe texture cache, xfb, and real xfb (causes a discolored map)

The issue is caused by the efb being copied at the native resolution rather than the selected resolution. By making sure that the native resolution and selected resolution are the same that eliminates the problem. Alternatively a hack has been introduced that allows the efb resolution to be scaled to the proper resolution but the hack will only work if the efb is being copied as a texture, if the efb is being copied to ram it MUST be copied at the native resolution. Bleach vs. crusade hack causes the target projection overlay to be set behind the rendered frame, this will fix the issue but will also remove anything else that relied on projection overlay.
Thanks for the detailed reply. I'm using method 3 that you listed above. I enabled efb to texture in the game-specific settings, while efb to ram is set as dolphin default. I even tried it with efb to texture as default. It still doesn't work. It basically looks like the left half of the screen has AF off while the right has it on.

It's not too obvious at first, but once you notice it, it becomes kind of annoying.
Quote:Thanks for the detailed reply. I'm using method 3 that you listed above. I enabled efb to texture in the game-specific settings, while efb to ram is set as dolphin default. I even tried it with efb to texture as default. It still doesn't work. It basically looks like the left half of the screen has AF off while the right has it on.

It's not too obvious at first, but once you notice it, it becomes kind of annoying.

Just to make sure I understand your referring to the top left 1/4 of your screen being "blurry" correct? It's quite odd that those settings don't work for you. As long as both efb scaled copy and efb copy to texture are checked you shouldn't be having that problem. Using safe texture cache can cause the top left 1/4 of the screen to become black or discolored while xfb and real xfb will make entire screen black and everything but the top left corner discolored (can't remember which is which off the top of my head). So since your having none of those problems that means it simple isn't scaling properly. Try setting both of those under global and see if that works.
(04-12-2010, 06:22 AM)NaturalViolence Wrote: [ -> ]
Quote:Thanks for the detailed reply. I'm using method 3 that you listed above. I enabled efb to texture in the game-specific settings, while efb to ram is set as dolphin default. I even tried it with efb to texture as default. It still doesn't work. It basically looks like the left half of the screen has AF off while the right has it on.

It's not too obvious at first, but once you notice it, it becomes kind of annoying.

Just to make sure I understand your referring to the top left 1/4 of your screen being "blurry" correct?

No, it's the entire left half of the screen (50%) that is blurry. Not *very* blurry, but still blurrier than the right side. It's identical to moreno's problem which I quoted earlier.

Quote:It's quite odd that those settings don't work for you. As long as both efb scaled copy and efb copy to texture are checked you shouldn't be having that problem. Using safe texture cache can cause the top left 1/4 of the screen to become black or discolored while xfb and real xfb will make entire screen black and everything but the top left corner discolored (can't remember which is which off the top of my head). So since your having none of those problems that means it simple isn't scaling properly. Try setting both of those under global and see if that works.

Yes, efb scaled copy is on (I checked)...it is default setting in v2.0 RC1. Tried efb to texture as both global and game defaults. Same thing. Go back to my quote of moreno's post to see that it's not really a huge difference between the left and right, but once you see it, it's hard to "un-see" it.
Quote:Go back to my quote of moreno's post to see that it's not really a huge difference between the left and right, but once you see it, it's hard to "un-see" it.

I went back and looked at those screenshots, and we're definitely talking about the same issue. The top left 1/4 of the screen is blurry because the resolution (dpi) is lower then the rest of the rendered frame. The higher your resolution is the more noticeable it is, and I guarantee you at a high resolution their is a huge different, very easy to see.

The only thing I can think of at this point is try using a newer build, if that doesn't work then I have no idea what's wrong.
(04-12-2010, 07:20 AM)NaturalViolence Wrote: [ -> ]
Quote:Go back to my quote of moreno's post to see that it's not really a huge difference between the left and right, but once you see it, it's hard to "un-see" it.

I went back and looked at those screenshots, and we're definitely talking about the same issue. The top left 1/4 of the screen is blurry because the resolution (dpi) is lower then the rest of the rendered frame. The higher your resolution is the more noticeable it is, and I guarantee you at a high resolution their is a huge different, very easy to see.

After a closer look it seems that you are right. It's only the top left quadrant that is blurry. Careless observational skills on my part, sorry.

Quote:The only thing I can think of at this point is try using a newer build, if that doesn't work then I have no idea what's wrong.

I guess that's the only thing left to do, then, since my settings are correct.
Not sure if your running on a 64 bit os or not so here http://www.dolphin-emu.org/download.html?list=10

The last build that I played tp on before win 7 decided to start freezing up on me was build 5218 on that page, and it was working in that build.

I honestly can't remember if it was working or not in v2.0 rc1. I know the fix was relatively recent so hopefully the problem is just that your not using a recent enough build. I thought I remembered it working in v2.0 rc1 though.
Using r5333, the blurriness is dramatically reduced, but still not gone completely. But at this point I really have to try hard to notice it...while I'm playing it's not noticeable at all, but it's still there.

Another benefit from using the latest build is that the intro music plays now, as well as music from other levels and sequences. Before it would play for a couple of seconds, then cut off.

My specs are:

ASRock A780GXE/128 AM2+
AMD X2 Kuma 7750 @3.0 GHz
Sapphire ATI Radeon HD 4830 @675/1000 MHz
G.Skill 2x2GB DDR2-1066
Viewsonic VP930b 19"
Musiland MD-10 USB DAC & Infinity Primus 150 (x2) & HSU STF-1 sub
Seagate Barracuda 7200.10 320GB SATA2
NEC 2500A 8X DVD±RW, Pioneer 16X DVD-ROM
Rosewill Xtreme 630W 80+
Logitech MX500
Windows 7 Pro 64 bit
Quote:Using r5333, the blurriness is dramatically reduced, but still not gone completely. But at this point I really have to try hard to notice it...while I'm playing it's not noticeable at all, but it's still there.

Another benefit from using the latest build is that the intro music plays now, as well as music from other levels and sequences. Before it would play for a couple of seconds, then cut off.

So it was the build, good to know. And yeah it's not completely gone because the scaling isn't perfect yet, but as you said you have to look really really hard to notice any difference.
Hey guys, I haven't been on the forums since a while but I wanted to know, does the game now run full speed, through hyrule field and everything in all the way until the end? I've just seen some nice update, I wanted to get up to date on the news.

Thanks a lot!