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Full Version: [GC] Zelda: Twilight Princess
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I just tested it on build 4790. using the mouse as the wii mote to aim produces a shot in the opposite direction than where I'm pointing. This only happens when using the bloom hack. If I dissable it than frame rates go down dramatically and the controls and rendering match perfectly.


Core i7 920
windows 7 x64
ati 4670
frame rate 50+
Guys, the topic is outdated. I think we should make a new and a full one with all the new issues/features. Don't you think ?

I'll try to reach Omega via MSN, but he's online rarely.
agreed. could use some new screenies, too Smile
I want opinions. Big Grin
(01-12-2010, 10:47 PM)Kipston Wrote: [ -> ]Guys, the topic is outdated. I think we should make a new and a full one with all the new issues/features. Don't you think ?

I'll try to reach Omega via MSN, but he's online rarely.

I wouldn't bother, Omega doesn't want anything to do with the emu-scene anymore..
huh? why's that?
is there a fix for the missing grass?
It's not my place to say why, I was only informing everyone they shouldn't bother contacting him for emulation related questions or bugs.

(01-13-2010, 07:30 AM)jetero Wrote: [ -> ]is there a fix for the missing grass?

No, not yet..

I'm not sure what the issue is, hopefully it will be fixed someday. The graphic plugin's still have a while yet before a lot of these "minor" issues will possibly be fixed, there's also quite a bit of noticeable problems with shading and rendering. I've been trying to look into coding, DirectX, and OpenGL tutorials to hopefully try to contribute to fixing these issues but I can't wrap my head around the basic concepts of coding yet.

I don't expect the bug to be fixed anytime soon as it really doesn't hinder anyone from playing, it's just a minor annoyance more than anything.
Alright, I'll start working out some new topic. Smile
places like the woods are just a little bit empty without the grass, but you're right it's no big deal.