(06-25-2009, 11:33 PM)maitkarro Wrote: [ -> ]They shoulda make some hack or cheat in the game that it wouldn't load all of the Hyrule Field only the part of Map what is highlighted.
at least DirectX has a feature that is similar to that

(06-24-2009, 06:01 AM)dooms33ker Wrote: [ -> ] (06-21-2009, 07:29 AM)maitkarro Wrote: [ -> ]Oh one option in DSP disable backround music sucks it like costs 10 fps: 30 to 19 in front of your(Link's) Tree House!Here are some picks from me playing the game. Only in Hyrule Field is the lowest FPS ~6.5 max(don't use framelimiter it will go below ~6FPS). In Kakariko Village ~19FPS & and the forest is ~13FPS.
May is suggest (as it has worked for me) that you switch to native mode for twilight princess as it might give you 2-3 fps boost.
I have a core 2 duo t9300 2.5ghz cpu and a geforce 8800gts and this game runs faster in native res for some reason. For example kakariko village is 19-22fps in 1400x900 and 23-25 fps in native. 25fps is very playable. I have not tried Hyrule field yet.
nah no difference to me in fps, maybe an half frame and the image is then too blurry even with antialiasing. native is like 640x480res. I use 1280x1024.
(06-25-2009, 11:39 PM)LuisR14 Wrote: [ -> ] (06-25-2009, 11:33 PM)maitkarro Wrote: [ -> ]They shoulda make some hack or cheat in the game that it wouldn't load all of the Hyrule Field only the part of Map what is highlighted.
at least DirectX has a feature that is similar to that 
nah no point in this directx9 plugin in zelda new directx shows only nintendo logo then postmx error olddirectx well it can be played(well not really, waters f*dup, textures suck especially in Sky Island) but already before intro ~21fps, opengl 30fps(with nullsound ~37-50fps).Fps now 2x more SVN3547.
I have a very strange frame rate issue.
When I was chasing after Talo for the first time, I pass by this cave the first made you use the lantern to light it up. My first time into it, the game ran at a very smooth frame rate. The minute I got to the foggy area, the frame rate dropped. The strange thing is that if I go back into the cave, the frame rate is just as bad.
The same is true for Hyrule Field. At first, it was running at a very respectable 22 fps, but now, it's running at 11 fps. I'm using the version that's posted in the front page on this site. I forget what version is it.
Mine crashes every time it clears code cache. Is there a way around this?
I have the PAL version.
I have an
Intel Core 2 Duo CPU
E4400 @ 2.00GHz
1 GB of RAM
hyrule field still slows down to 4fps

And the 'disable efb with E' hack has been taken out - which was the only thing that helped the speed.
disable efb is now on "5" if you enabled "osd-hotkeys" in opengl(gpu) config
@ guyboy :
start with unlimited code cache in debug mode.
-> create shortcut and add -"d" to path
(06-29-2009, 09:28 PM)Iulius Wrote: [ -> ]disable efb is now on "5" if you enabled "osd-hotkeys" in opengl(gpu) config
@ guyboy :
start with unlimited code cache in debug mode.
-> create shortcut and add -"d" to path
Uhh... I know I'm a total newbie, but the screen is just black when I start in debug mode...
EDIT: Found out now... you have to press play in the dolphin debugger *duh*
EDIT2: Do you mean the option unlimited JIT cache? Or is there unlimited cache by default? Also do I have to use the dolphinit.exe for this??
Uh ok it works now.... Thanks!

ok pressing 5 for efb off does work thanks

. But now no matter which option is being used it blocks off a quarter of the viewable screen. Oh well at least it's faster.
Quote:But now no matter which option is being used it blocks off a quarter of the viewable screen
wait... what ?
this effect is new ?
please tell me which rev didn't had these missing quarter with disabled efb.