Dolphin, the GameCube and Wii emulator - Forums

Full Version: Fix for LLE on thread possible?
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Iv been wondering... This option has been on dolphin for quite awhile and It does give a great FPS boost. However it crashes the game from time to time for the most part. Is there a possible fix for this?
I got no problems with it, but then again I have only tried brawl on 3.0 which should both be pretty stable Tongue
(12-26-2011, 11:00 AM)ExtremeDude2 Wrote: [ -> ]I have only tried brawl on 3.0 which should both be pretty stable Tongue

If i got this correctly. You only tried DSP LLE on Thread ( with LLE enabled ofc ) on Super Smash bros brawl? That is one of the very very few games on my list that work with it. However for the majority of the games that i really need it play the games 100% all the time crash -.-.
Just make sure you're using LLE recompiler, not interpreter. If you are, that's all you can do. Emulation is far from perfect with these options.
Well... What do the dev's have to say about this?
Emulating LLE on thread is a very tasking process, if you knew the processes involved you'd understand a little better, the only advice we can give is save ALOT
Well my question still stands, is there actually a chance of a fix >.<. I could understand how difficult it might be, Im not pushing anyone. I just want to know if this can be fixed.
And what would you do if you know?
(12-27-2011, 11:34 AM)naoan Wrote: [ -> ]And what would you do if you know?

Piss off. I asked a yes or no question. If you want to give some other bullshit get off this thread.
I say yes, but who knows when XD
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