Does your build use the HLE audio fix for Xenoblade from Mylek's 3.1 patch?
No, my builds dont contain custom (users) patches.
Generaly i dont take any requests, but i might make build with that patch one in near future, for testing purpose.
That would be great. I love the game but I lose a consistent frame rate going with the patched build to fix the sound. It would be great to try a more optimized build with working sound.
I would appreciate a wiimote branch build if you have time, for testing purposes.
Edit: Oh wow he merged it already. In that case I second my support for a Xenoblade audio patch build.
Which instructions do you guys need, i will compile it only for you two, and if happens that it has some performance boost compared to one you used before it, ill build rest of them.
p.s. Link me with the latest patch. Cant browse for it now.
I'm using 64bit Windows 7. Didn't think to add that to my specs.
The v3.1 patch is the one I've been using so far that has done well so far, aside from the lack of consistent frame rate.
Ok. Had problems with patching (Patch format detection failed) -it might be outdated or it needs some code fixes (i dont know which i havent used patches long time). I think i managed to do it with TortoiseMerge, but im not sure... You will know when try it.
Here it is:
DOWNLOAD
Tell me if it worked.