Dolphin, the GameCube and Wii emulator - Forums

Full Version: Dolphin ICC Optimized builds by Vlad (INTEL & AMD 3.0-804) + DCP 0.92 [On Hold]
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I got great news, it seems that Lectrode will continue compiling, but you must wait for his comfirmation.
However, ive set up everything , and will have some builds uploaded soon.
OK, here they are.


[color=#0000CD]3.0-305[/color] Intel and AMD (32 and 64bit)


[color=#800080]DOWNLOAD HERE[/color]


Pls, test. Feedback would be appreciated.

Notice:

I havent used AVX and OpenMP, also, havent used sse4.1 and sse4.2 on AMD builds, cuz i havent seen that any of you has Buldozer.
/arch:AVX should work for SNB and BD. Enabling OpenMP is safe just remember to include libiomp5md.dll but /Qparallel ("tells the auto-parallelizer to generate multithreaded code") seems to do more harm than good for already multithreaded since it really slowed down Desmume for me.
Thx for info.
Testing right now.
About 40 downloads so far, any feedback? Everything ok?
Ill upload AVX build soon. Ive tested (compared) with SSE4.2 and there is almost no difference (maybe 1%) in framerates.

EDIT:

AVX builds are now available for download too:

[color=#9400D3]DOWNLOAD[/color]
You can skip 32bit AVX. No sane person is using SNB/BD with Win7 32bit.
I havent actually noticed any difference my self
Yeah, like i said, there is almost no difference betweent them. So, no need to add avx to builds.
Tomorrow, i will add OpenMP.
(12-26-2011, 08:37 AM)vlakipn Wrote: [ -> ]OK, here they are.

[color=#0000CD]3.0-305[/color] Intel and AMD (32 and 64bit)

[color=#800080]DOWNLOAD HERE[/color]

Pls, test. Feedback would be appreciated.

Notice:

I havent used AVX and OpenMP, also, havent used sse4.1 and sse4.2 on AMD builds, cuz i havent seen that any of you has Buldozer.

Working great here! No hangs, no probs, and a little boost. Are these optimized up to SSE4.2? Just wondering.
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