(07-17-2012, 01:37 AM)IcemanSR Wrote: [ -> ]good.
btw safe texture "off" that you have in 3.0-363, was that your patch or was it still active in those revisions of git builds?
i mean if it's your patch can you include it in your newer builds?
no, it wasnt patch.
for some reason i got errors when i try to compile. i used same settings as before...trying to figure it out.,
ok, here it is:
3.0-721 AVX INTEL x64 -
[color=#FF0000]DOWNLOAD[/color]
Notice: This is a first test build, if there are some errors pls report.
P.S.> if everything is fine ill compile rest tomorrow...
P.S.2> i tested it and made a video, looks fast and nice

) (watch in HD)
http://youtu.be/RWf2eqTodRM
just dl'ed but its too late here 1:40 am :S
will check tomorrow
btw i will see to make a safe texture off patch
for me it adds 8fps to SMG game
(07-17-2012, 09:45 AM)IcemanSR Wrote: [ -> ]just dl'ed but its too late here 1:40 am :S
will check tomorrow
btw i will see to make a safe texture off patch
for me it adds 8fps to SMG game
Same time here
When you got a patch, just pm it.
yeah i tested it.
And honestly.latest revisions of dolph feels like crippled horse for me,and you can't make it faster
with 3.0-363 on stock 3.3.ghz 2500k with lle (lowered to stock due to hot summers) ,smg runs 64fps
while on latest 3.0-7xx its just ...51fps(not even close to 60 required) and your build ~54fps
its not about your compiler ,its dolphin which gone ..south in speed
In my opinion it's not worth bothering trying to build latest git's untill something drastically changes.
You're free to bisect which revision cause such speed regressions; just stating that stuff gets slower is barely useful to us :/
forgive me if my words felt bit harsh.i wasn't trying to upset anyone
Honestly if i were active and with time, as i had before i would gladly tear it appart,i even had my own svn for just that.
But i just can't afford the time no more

maybe in future it will change,then will see.
It seems that there is a build archive of Dolphin as a sticky in this section, that might make it easier in tracking down which revision slowed things down by running a few builds until you find the culprit.
cool thanks. btw please, when talking to devs, report the git hashes along with the dumb version numbers.