02-07-2012, 01:55 AM
02-07-2012, 02:16 AM
I think I already tried those, however I will try again, about EFB copies,it run faster, however I had to use ram instead textures due issues with the scan visor on metroid games,I took a read to the forums and saw users reporting the same issues.
not sure why, but opengl usually run more smooth than d3d9 even it is marked faster at the options settings.
ps: too sad I have to "spam" to be able to use the edit feature
not sure why, but opengl usually run more smooth than d3d9 even it is marked faster at the options settings.
ps: too sad I have to "spam" to be able to use the edit feature

02-07-2012, 02:20 AM
(02-07-2012, 02:16 AM)kasar Wrote: [ -> ]I think I already tried those, however I will try again, about EFB copies,it run faster, however I had to use ram instead textures due issues with the scan visor on metroid games,I took a read to the forums and saw users reporting the same issues.
not sure why, but opengl usually run more smooth than d3d9 even it is marked faster at the options settings.
ps: too sad I have to "spam" to be able to use the edit feature
I was talking about Open[color=#FF0000]C[/color]L not OpenGL

02-07-2012, 02:24 AM
yeah I know ^_^
I was just mentionating the other general options
thx anyway : )
I was just mentionating the other general options
thx anyway : )
02-07-2012, 12:01 PM
ok, I arrived at home and made the tests, , disable lock threads to cores made no noticiable effects, switching xaudio2 to DSsound produced some weird audio effets I think, and disabling openCL option really decreased the performance and also made a non constant sound sometimes (tested Metroid 2 intro with and without this option and the results were kinda noticiables), I know most ppl here recomends to turn openCL option off, but for some reason it seems the magic combination for me with this build :O
that was the reason I'm very happy with this build
that was the reason I'm very happy with this build

02-11-2012, 05:41 AM
vlakipn, can you compile the 3.0-415 build with the optimizations?
As far as i see, this little change cause a speedup with DSP LLE on thread. May be useful for games, which need the the DSP plugin.
Quote:Removed the busy-wait from DSP LLE on thread. Reduces the CPU usage in this scenario by around a third.
As far as i see, this little change cause a speedup with DSP LLE on thread. May be useful for games, which need the the DSP plugin.
02-11-2012, 10:25 AM
Nope, not yet. 

masterseto
02-14-2012, 05:50 AM
Hi,
I just tried your last rev and so far so good. Even on my fx processor it works nicely. All games got a nice performance boost (some more, some less). I hope you keep releasing more revs
Thanks for working hard on these optimized builds!
I just tried your last rev and so far so good. Even on my fx processor it works nicely. All games got a nice performance boost (some more, some less). I hope you keep releasing more revs

Thanks for working hard on these optimized builds!
02-14-2012, 06:14 AM
Thanks, i will keep it comming 

02-17-2012, 02:52 AM
The newest build from Lectrode gives me 45-50 FPS in all Metroid Prime games.
But with your build, i get here and there big slowdowns (to 20% speed!). and this is not only in special rooms, but also in normal areas. Besides, with Lectrodes build, i got 5-7 FPS more. Maybe you can improve your builds
Edit: with OpenCL in combination with OpenMP enabled i get "only" slowdowns to 25-30% speed.
But with your build, i get here and there big slowdowns (to 20% speed!). and this is not only in special rooms, but also in normal areas. Besides, with Lectrodes build, i got 5-7 FPS more. Maybe you can improve your builds
Edit: with OpenCL in combination with OpenMP enabled i get "only" slowdowns to 25-30% speed.