02-01-2012, 05:42 AM
02-03-2012, 04:09 AM
You have to be using DSP LLE audio engine first u know
, but im pretty sure you already knew that.
, but im pretty sure you already knew that.02-03-2012, 04:50 AM
When do you will compile a new build?
There's already 3.0-408 ^^
There's already 3.0-408 ^^
02-03-2012, 06:43 AM
(02-03-2012, 04:50 AM)DefenderX Wrote: [ -> ]When do you will compile a new build?
There's already 3.0-408 ^^
I will.
02-05-2012, 04:06 AM
[color=#0000CD]3.0-413[/color] is available for download.
[color=#006400]AMD[/color] builds are [color=#FF0000]HERE[/color]
[color=#1E90FF]INTEL[/color] builds are [color=#FF0000]HERE[/color]
I've also compiled one more AVX x64 build, with more optimisations (openmp and o3), so (you guys with i5's and i7's) please test and compare it with regular AVX x64. (and ofc tell me if there is any difference in speed and stability)
Download AVX build with OpenMP and O3 (INTEL x64 ONLY!!!) - [color=#DAA520]HERE[/color]
P.S. Dont forget to enable OpenMP in Dolphin options.
![[Image: UtCKQ.jpg]](http://i.imgur.com/UtCKQ.jpg)
[color=#006400]AMD[/color] builds are [color=#FF0000]HERE[/color]
[color=#1E90FF]INTEL[/color] builds are [color=#FF0000]HERE[/color]
I've also compiled one more AVX x64 build, with more optimisations (openmp and o3), so (you guys with i5's and i7's) please test and compare it with regular AVX x64. (and ofc tell me if there is any difference in speed and stability)
Download AVX build with OpenMP and O3 (INTEL x64 ONLY!!!) - [color=#DAA520]HERE[/color]
P.S. Dont forget to enable OpenMP in Dolphin options.
![[Image: UtCKQ.jpg]](http://i.imgur.com/UtCKQ.jpg)
02-05-2012, 05:17 AM
Okay, i tested both builds 
3.0-413 AVX
Super Mario Galaxy with HLE: 49-60 FPS, average: 53-55 FPS
Super Mario Galaxy with LLE: 45-55 FPS, average: 47-50 FPS
Super Mario Galaxy 2 with HLE: 46-56 FPS, average: 49-51 FPS
Super Mario Galaxy 2 with LLE: 42-49 FPS, average: 44-46 FPS
3.0-413 AVX+OpenMP+O3
Super Mario Galaxy with HLE: 50-60 FPS, average: 54-56 FPS
Super Mario Galaxy with LLE: 43-51 FPS, average: 46-47 FPS
Super Mario Galaxy 2 with HLE: 47-58 FPS, average: 50-52 FPS
Super Mario Galaxy 2 with LLE: 43-51 FPS, average: 45-47 FPS
As you can see, there is not much difference between the two AVX builds, maybe 1-2 FPS maximum (or maybe 1 or 2 FPS less). The results can vary, it depends on many factors (room temperature etc.). Besides, sometimes, Dolphin crashed at startup with the OpenMP+O3 version. so in future, you don't have to build OpenMP+O3 optimized builds, it's not worth.

3.0-413 AVX
Super Mario Galaxy with HLE: 49-60 FPS, average: 53-55 FPS
Super Mario Galaxy with LLE: 45-55 FPS, average: 47-50 FPS
Super Mario Galaxy 2 with HLE: 46-56 FPS, average: 49-51 FPS
Super Mario Galaxy 2 with LLE: 42-49 FPS, average: 44-46 FPS
3.0-413 AVX+OpenMP+O3
Super Mario Galaxy with HLE: 50-60 FPS, average: 54-56 FPS
Super Mario Galaxy with LLE: 43-51 FPS, average: 46-47 FPS
Super Mario Galaxy 2 with HLE: 47-58 FPS, average: 50-52 FPS
Super Mario Galaxy 2 with LLE: 43-51 FPS, average: 45-47 FPS
As you can see, there is not much difference between the two AVX builds, maybe 1-2 FPS maximum (or maybe 1 or 2 FPS less). The results can vary, it depends on many factors (room temperature etc.). Besides, sometimes, Dolphin crashed at startup with the OpenMP+O3 version. so in future, you don't have to build OpenMP+O3 optimized builds, it's not worth.
02-05-2012, 05:29 AM
Right, well can anyone explain to me this. I heard that using Open MP and Open CL together is pointless and stupid, but when I use it in skyward sword It removes all possible lags, why?
02-05-2012, 05:38 AM
(02-05-2012, 05:17 AM)DefenderX Wrote: [ -> ]Okay, i tested both builds
3.0-413 AVX
Super Mario Galaxy with HLE: 49-60 FPS, average: 53-55 FPS
Super Mario Galaxy with LLE: 45-55 FPS, average: 47-50 FPS
Super Mario Galaxy 2 with HLE: 46-56 FPS, average: 49-51 FPS
Super Mario Galaxy 2 with LLE: 42-49 FPS, average: 44-46 FPS
3.0-413 AVX+OpenMP+O3
Super Mario Galaxy with HLE: 50-60 FPS, average: 54-56 FPS
Super Mario Galaxy with LLE: 43-51 FPS, average: 46-47 FPS
Super Mario Galaxy 2 with HLE: 47-58 FPS, average: 50-52 FPS
Super Mario Galaxy 2 with LLE: 43-51 FPS, average: 45-47 FPS
As you can see, there is not much difference between the two AVX builds, maybe 1-2 FPS maximum (or maybe 1 or 2 FPS less). The results can vary, it depends on many factors (room temperature etc.). Besides, sometimes, Dolphin crashed at startup with the OpenMP+O3 version. so in future, you don't have to build OpenMP+O3 optimized builds, it's not worth.
Yeah, that was exactly my intention, to see is it worth it to be included in future builds. We got an answer now. Thanks for testing.

02-05-2012, 05:40 AM
no problem, you're welcome 

02-05-2012, 05:45 AM
(02-05-2012, 05:29 AM)yogoes123 Wrote: [ -> ]Right, well can anyone explain to me this. I heard that using Open MP and Open CL together is pointless and stupid, but when I use it in skyward sword It removes all possible lags, why?
You have to ask developers for that. Should be pointless, yes...
@DefenderX
3.0-376
Quote: SMG with DSP-LLE and DSP-LLE on Thread: 40-44 FPS, average 42 FPS. Still ok
SMG2 with DSP-LLE and DSP-LLE on Thread: 42-50 FPS, average 44 FPS. Great
3.0-413
Quote:Super Mario Galaxy with LLE: 45-55 FPS, average: 47-50 FPS
Super Mario Galaxy 2 with LLE: 42-49 FPS, average: 44-46 FPS
It looks like your SMG fps improved from last build (again).
