01-30-2012, 04:09 PM
01-30-2012, 06:20 PM
(01-30-2012, 04:09 PM)DefenderX Wrote: [ -> ]I don't have Zelda-Games.
but i tested it with SMG, SMG2 and Metroid Prime Trilogy (well, just the intro)
And? What fps you had before, and what do you have now? (with those games)
01-30-2012, 09:05 PM
Super Mario Galaxy 1 ---> Before: average 49 FPS, After: average 53 FPS.
Super Mario Galaxy 2 ---> Before: average 47 FPS, After: average 51 FPS
But at Metroid Prime Trilogy... Before, i had 42 FPS average. Now, i have 50 FPS average
Well, depends on the game and the results can vary.
Edit: SMG with DSP-LLE and DSP-LLE on Thread: 40-44 FPS, average 42 FPS. Still ok
Edit2: SMG2 with DSP-LLE and DSP-LLE on Thread: 42-50 FPS, average 44 FPS. Great
Edit3: Yes, AVX really gives me some FPS more in every game.
Super Mario Galaxy 2 ---> Before: average 47 FPS, After: average 51 FPS
But at Metroid Prime Trilogy... Before, i had 42 FPS average. Now, i have 50 FPS average
Well, depends on the game and the results can vary.Edit: SMG with DSP-LLE and DSP-LLE on Thread: 40-44 FPS, average 42 FPS. Still ok

Edit2: SMG2 with DSP-LLE and DSP-LLE on Thread: 42-50 FPS, average 44 FPS. Great

Edit3: Yes, AVX really gives me some FPS more in every game.
01-31-2012, 10:07 PM
kk, tx for info!!! 

01-31-2012, 11:14 PM
no problem 

01-31-2012, 11:35 PM
i had the same speed results of 376 on 377, the sound is very nice on xenoblade, but very poor on other games.
thx
thx
01-31-2012, 11:38 PM
i think, this might be the HLE Audio Patch for Xenoblade, which is integrated into the new 3.0-377 build. Do you tried DSP LLE?
I haven't tested this build yet, i'm waiting for a normal ICC optimized build without patches.
I haven't tested this build yet, i'm waiting for a normal ICC optimized build without patches.
02-01-2012, 12:26 AM
(01-31-2012, 11:35 PM)leomar x Wrote: [ -> ]i had the same speed results of 376 on 377, the sound is very nice on xenoblade, but very poor on other games.
thx
Use unpatched (3.0-376) for other games, and use HLE patched only for Xenoblade, and no problem. Simple, isnt it?

Quote: DefenderX wrote:
I haven't tested this build yet, i'm waiting for a normal ICC optimized build without patches.
I wont compile 3.0-377
since it isnt major change
-376 is uber fine...02-01-2012, 02:06 AM
(01-30-2012, 09:05 PM)DefenderX Wrote: [ -> ]Super Mario Galaxy 1 ---> Before: average 49 FPS, After: average 53 FPS.
Super Mario Galaxy 2 ---> Before: average 47 FPS, After: average 51 FPS
But at Metroid Prime Trilogy... Before, i had 42 FPS average. Now, i have 50 FPS averageWell, depends on the game and the results can vary.
Edit: SMG with DSP-LLE and DSP-LLE on Thread: 40-44 FPS, average 42 FPS. Still ok
Edit2: SMG2 with DSP-LLE and DSP-LLE on Thread: 42-50 FPS, average 44 FPS. Great
Edit3: Yes, AVX really gives me some FPS more in every game.
You get lower FPS with DSP LLE and on thread enabled? When i play SMG games with that I 98% of the time get 60 FPS, Does it not crash for you with these settings? cause for me its been a nightmare, I haven't been able to play some games because without it, its completely unplayable.
02-01-2012, 02:15 AM
I have a mobile CPU... and yeah, DSP LLE is very hard for my mobile i7 (the temperature is a problem too). The FPS rate is better than i thought, because i heard, that even Intel Core i7-2600 CPUs have problems with DSP LLE.
And you've got a PCs instead of a notebook -> very clear, that you got more FPS than I ^^ And crashing... i haven't got any problems with DSP LLE, my mobile i7 can handle it very well.
And you've got a PCs instead of a notebook -> very clear, that you got more FPS than I ^^ And crashing... i haven't got any problems with DSP LLE, my mobile i7 can handle it very well.
)