12-22-2011, 05:37 AM
12-23-2011, 06:28 AM
(12-22-2011, 04:25 AM)LordVador Wrote: [ -> ](12-22-2011, 03:49 AM)yogoes123 Wrote: [ -> ](12-22-2011, 03:46 AM)ExtremeDude2 Wrote: [ -> ](12-22-2011, 03:34 AM)yogoes123 Wrote: [ -> ]Well apparently with DSP LLE on Thread enabled, it actually works faster then DSP HLE.
Wut O.o
Yeah, on hyrule field with HLE enabled I get around 25 fps, with LLE enabled I get around 20 BUT with LLE enable with the LLE on thread option I go up to 100% speed 30 fps. Its very weird, I think the developers should really focus on fixing the LLE on thread problem.
Could someone also tell me where is the correct location to place the DSP dump files? I have them under Sys/GC
Put your files into User/GC
Are you sure ? The directoy to put them in used to be Sys/GC. Or it changed in latest revisions ?
12-23-2011, 09:34 AM
(12-23-2011, 06:28 AM)DarzgL Wrote: [ -> ](12-22-2011, 04:25 AM)LordVador Wrote: [ -> ](12-22-2011, 03:49 AM)yogoes123 Wrote: [ -> ](12-22-2011, 03:46 AM)ExtremeDude2 Wrote: [ -> ](12-22-2011, 03:34 AM)yogoes123 Wrote: [ -> ]Well apparently with DSP LLE on Thread enabled, it actually works faster then DSP HLE.
Wut O.o
Yeah, on hyrule field with HLE enabled I get around 25 fps, with LLE enabled I get around 20 BUT with LLE enable with the LLE on thread option I go up to 100% speed 30 fps. Its very weird, I think the developers should really focus on fixing the LLE on thread problem.
Could someone also tell me where is the correct location to place the DSP dump files? I have them under Sys/GC
Put your files into User/GC
Are you sure ? The directoy to put them in used to be Sys/GC. Or it changed in latest revisions ?
With Dolphin 3.0 the official release it's : Dolphin Folder/User/GC (Dolphin 3.0/post-3.0 revisions/new builds)
In older revisions it was : Dolphin Folder/Sys/GC (Dolphin 2.0/post-2.0 revisions)
12-25-2011, 02:18 PM
Guys! I have found a revision that doesnt crash the game when using DSP LLE on Thread! It even makes the game look better ( on twilight princess the map is HD! )
http://forums.dolphin-emu.org/showthread.php?tid=9549
here you go... I am not quite sure it will work for you guys but I has been a painful ride but now I can play this game ! Happy holidays ^^
Just as a side note I have only been playing with this for the past 30 minutes and It seems fine... I dont know if ill encounter any other problems though... just as a heads up.
http://forums.dolphin-emu.org/showthread.php?tid=9549
here you go... I am not quite sure it will work for you guys but I has been a painful ride but now I can play this game ! Happy holidays ^^
Just as a side note I have only been playing with this for the past 30 minutes and It seems fine... I dont know if ill encounter any other problems though... just as a heads up.
12-25-2011, 04:29 PM
Yeah just started to see it crash -.- . Well this certainly delays it for a longer time before it crashes, sometimes its a while or instant. I think this problem could be fixed in the next version :S
12-26-2011, 10:21 AM
(12-25-2011, 02:18 PM)yogoes123 Wrote: [ -> ]Guys! I have found a revision that doesnt crash the game when using DSP LLE on Thread! It even makes the game look better ( on twilight princess the map is HD! )
http://forums.dolphin-emu.org/showthread.php?tid=9549
here you go... I am not quite sure it will work for you guys but I has been a painful ride but now I can play this game ! Happy holidays ^^
Just as a side note I have only been playing with this for the past 30 minutes and It seems fine... I dont know if ill encounter any other problems though... just as a heads up.
...AFAIK the hi-res minimap has nothing to do with LLE. It's been introduced with the texcache rewrite.
12-26-2011, 10:22 AM
(12-26-2011, 10:21 AM)DarzgL Wrote: [ -> ]hi-res minimap has nothing to do with LLE
Um i never said it did. -.-
07-16-2012, 08:52 AM
So no fix for this yet? Liking the speed but crashes to much.
07-16-2012, 11:03 PM
LLE on thread works perfectly, except on games which use the zelda microcode. In those games it can cause some bugs, and there's not too much which can be done about that, except slowing it down to the speed of LLE when it isn't on thread. It may even slow it down further to fix the bug.