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Full Version: DSP LLE on Thread ( is the solution to 100% speed! )
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Is lock threads to cores on or off?
(12-20-2011, 08:56 AM)NaturalViolence Wrote: [ -> ]Is lock threads to cores on or off?

I have tried both, is it possible that might have something to do with this?
I have no idea.
meh... There has to be a reason to why it crashes, does it do this for you?
it crashes if somehow the threads are going out of sync...
the problem could be that something is interfering with the threading...
that your overclock is instable...
that the game isn't running at 100%
that the game is running above 100%

did you tried dolphin v3.0?
(12-20-2011, 09:35 AM)dannzen Wrote: [ -> ]it crashes if somehow the threads are going out of sync...
the problem could be that something is interfering with the threading...
that your overclock is instable...
that the game isn't running at 100%
that the game is running above 100%

did you tried dolphin v3.0?

Wow, i just tried with no overclock on my CPU, it still crashes. I even turned off my GPU overclock to see if that would do any good... but nothing. It either crashes the entire audo now or does the game. And the crash actually is not instant but I can hear the audio jitter and the game freeze and I can even load a state during this and it will go back to normal, thats pretty much what happens, maybe that could bring a more specific reason to why the crashes are happening?
As for the speed of the game, it runs at 98-103 (Castle town square) but during hyrule field it ranges 80-90. However the game still seems to crash to matter what the game speed is at or where its at...
Have you tried re-dumping yet? I know you said you think they are good but try again anyway Wink
I think it has to be due to the threading... But im not sure what aspects could cover it.
(12-20-2011, 01:06 PM)ExtremeDude2 Wrote: [ -> ]Have you tried re-dumping yet? I know you said you think they are good but try again anyway Wink

I have tried to dump my console many times, heck I even tried an online one but they still gave the same result.
I am also experiencing this problem in Dolphin 3.0-235, except, DSP LLE on Thread crashes immediately in all games. Furthermore, in Dolphin 3.0 and other builds, the emulator hangs less than ten seconds in. My specs are:

Windows Vista Home Premium SP2 x86
CPU: Intel Core i7 860 @ 2.8 GHz (no overclocking)
GPU: NVidia GeForce GTX 260
RAM: 3 GB
(12-20-2011, 01:09 PM)Mush Man Wrote: [ -> ]I am also experiencing this problem in Dolphin 3.0-235, except, DSP LLE on Thread crashes immediately in all games. Furthermore, in Dolphin 3.0 and other builds, the emulator hangs less than ten seconds in. My specs are:

Windows Vista Home Premium SP2 x86
CPU: Intel Core i7 860 @ 2.8 GHz (no overclocking)
GPU: NVidia GeForce GTX 260
RAM: 3 GB

Is your GPU or RAM overclocked?
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