Unless EFB copies are to RAM, not texture.
Nope. The ram copies are always native resolution regardless of IR. CPU load does not change from increasing the IR, period.
When I enabled OpenMP Texture Decoder I will now run
full speed with highest IR setting, with it disabled I will not run it at full speed.
I'am so happy now it looks very good now and it plays very good also.
4x IR and dx11 plugin
I tried it with Zelda Skyward.
So when your IR setting is slow try to enable OpenMP Texture Decoder (if you have more then two cores).
Are you using efb copy to texture or to ram? The openMP texture decoder usually makes absolutely no difference to performance regardless of how many cores you have.
(05-21-2012, 06:52 AM)NaturalViolence Wrote: [ -> ]Are you using efb copy to texture or to ram? The openMP texture decoder usually makes absolutely no difference to performance regardless of how many cores you have.
Copy to texture because if I select to ram the game looks horrible.
And I'am using 4 cores (i7-2600k) OC to 4,6.
When I disabled OpenMP then it is running with some lags, with
it enabled it running smooth.
Yeah, the OpenMP Texture Decoder can fix some little lags and stuttering.
Then how about the anisotropic filtering?
AF don't influence the performance afaik. Every GPU should be able to handle 16x.
So using a higher IR than your display resolution is actually downsampling, isn't it?
Yes, it downsamples, not upscales when stretching it, but this reduces aliasing, so still will add some picture quality.