Dolphin, the GameCube and Wii emulator - Forums

Full Version: Full Gecko Code support/ASM Codes
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MadCabbit

Are there any plans on supporting the full range of Gecko codes, ie ASM codes as well? I'd like to use a code to help with the annoying Mine Cart race in Skyward Sword, but its ASM, and the gecko devs' stance seems to be that they don't want to support making extra codes just because Dolphin doesn't support all types. The response I got:

Quote:First, Dolphin has extremely limited support for retail discs. While we don't outright ban talk about Dolphin, we generally frown on people asking us to convert a bunch of codes for a bunch of games over and over again.

The best option is to go to the Dolphin forums and convince the developers to offer full support for all Gecko code types. Riivolution drops the code handler binary into memory and writes a hook; there's no reason Dolphin couldn't do the same.

That code uses a variety of code types; C2, 28, 86, 4E, 94, and some variations on those types. Even if you make the C2 code the "old way", I'm not sure Dolphin supports the rest of the code types (in particular, 4E).

It really is a pain in the ass for hackers to write their codes more than once for so many different games. If the Dolphin devs would just support the full code handler, EVERYONE would be happy.
I've added support for the full code handler here:

http://code.google.com/p/dolphin-emu/sou...name=Gecko

Download a build here:

http://www.emucr.com/2011/12/dolphin-gec...0-308.html

Please post whether the codes work for you here:

http://code.google.com/p/dolphin-emu/sou...name=Gecko