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Full Version: How is Skyward Sword supposed to be running?
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Quote:and now my question...
4x IR 0xAA
3x IR 4xAA++

If the SSAA shader was working correctly *glares directly at neobrain for awhile* the second option would be preferable for any screen resolution at or below below 1920 x 1584.

Quote:or is it possible to use 4x IR with AA?

It is possible, especially if it's MSAA. 4x IR + 4xSSAA would require a GTX 580 for most games.

Quote:can the highend models handel them and perform with 60fps??

I'm assuming by models you mean graphics cards. The answer to that depends on numerous other things. Which backend? OS? Drivers? Other settings? Which game? And so on. A high IR + 4xSSAA is do able on a high end graphics card. A high IR + 9xSSAA is pretty much impossible for most games no matter how powerful your gpu is. MSAA on the other hand has a fairly low performance hit. However the performance hit of MSAA scales with internal resolution.

*NaturalViolence does some math for fun*
Native resolution: 640 x 528
After 4 x 4 scaling: 2560 x 2112, 5,406,720 pixels
Number of samples with 8xMSAA (5,406,720 * 8) : 43,253,760 samples, each sample needs to be depth tested and so forth so that's going to take a long time, at 3 bytes per sample that's about 128MB for one framebuffer

I should point out though that the OP was talking about MSAA (although he keeps referring to it as FSAA for some reason, which is completely different) which DOES cause issues while SSAA doesn't.

Quote:You both make valid points and know what you talk about. I believe you both.

....you make it sound like we were arguing (I'm assuming you're talking about me in neobrain). To my knowledge nothing we've said contradicts/disagrees with anything else. And for the record he's completely right about box filters, they're completely stupid to use in any other circumstance. SSAA uses a box filter because it's a lot faster/simpler than the alternatives yet as long as the scale is 2x2 it will yield the same exact quality as bilinear would.
This is a bit off topic, but the question just came to my head when reading this thread so there it goes:
Is there a way to have a dedicated GPU for Antialias in a SLI / XFire machine?
....yes.....depending on what you mean by that.....and the type of AA you're talking about. Nvidia cards do have SLI AA options which do just that but nobody uses it because it provides very little speedup compared to alternate frame rendering (the default SLI mode).
http://mrhaandi.blogspot.com/p/injectsmaa.html

mh could someone try if that AA/Filter implementation works?

ok first try faill... 64bit dolphin...
ok 32bit try

... i doesn't work :/ no injection... but the screenshot function works ;D

but i don't see any difference between 2x and 3x...without full HD resolution...
1x
[attachment=7089]
2x
[attachment=7090]
3x
[attachment=7091]

Works fine for me.

Quote:but i don't see any difference between 2x and 3x...without full HD resolution...

The top left quadrant is blurry in the 2x IR version (a problem that is specific to TP). But normally you shouldn't see any difference between 2x and 3x at such a low output resolution.

Quote:... i doesn't work :/ no injection... but the screenshot function works ;D

If the built in screenshot function works then the rest of the code probably works as well. Take screenshots with it off and on. Remember that you can use the pause key to enable/disable it.

We're so far off topic now it's ridiculous.....oh well.
pause key doesn't changed a bit...
i tryed everthing...(i'am not that stupid)
maybe it's somehow a problem with the mobile gpu switch an he isn't using the right api hook.

*just a bug found*
before gaming the gpu tab shows my nvidia gpu...
while and after gaming in the gpu tab it's switching back to the integrated intel gpu..

but still the nvidia activity shows that the nvidia gpu is under use... ö_Ö
(12-19-2011, 02:50 PM)NaturalViolence Wrote: [ -> ]Works fine for me.

Quote:but i don't see any difference between 2x and 3x...without full HD resolution...

The top left quadrant is blurry in the 2x IR version (a problem that is specific to TP). But normally you shouldn't see any difference between 2x and 3x at such a low output resolution.

so you wouldn't see a difference between 4x and 3x if using only 1920 resolution? Wink
The screenshots you posted were 1024 x 768. At that resolution you should not see any difference between them. At 1920 x 1080 you will definitely see a difference.

Quote:pause key doesn't changed a bit...
i tryed everthing...(i'am not that stupid)

Take a screenshot, hit the pause key, then take another screenshot. Post the screenshots here. I just want to be sure that it's not working, the difference is very subtle.

Quote:maybe it's somehow a problem with the mobile gpu switch an he isn't using the right api hook.

That wouldn't affect it.
no i can't see any difference...

maybe some blurness on the character...
the leather belt on the back changed on the corners

i changed the setting to ultra
and my fps dropped while enabled from 30 to 25 fps...
so somehow its enabled... but iam seeing nothing
(screenshots where taken with normal settings)

ok i found a difference with 2xIR
the bottom edge of the table smoothend...
and the firehole bricks
i think its a very good result ö_Ö

could it be a alternative to the implemented solution?
You guys are so OT it isn't even funny! Damn.
I would recommend using FXAA with a high internal resolution. FXAA introduces a slight blur while SMAA does not, but it does a better job at reducing aliasing. Both SMAA and FXAA will scale with internal resolution (the higher your internal resolution is the more effective they are and the more subtle the blur becomes), but especially FXAA.

Link to FXAA by timothy lottes version 3.11: http://www.forum-3dcenter.org/vbulletin/attachment.php?attachmentid=40459&d=1313272511

Quote:no i can't see any difference...

Well like I said before the screenshots you posted have a low resolution. The difference will be A LOT more noticeable at a higher output resolution.

Also no offense but your english isn't the best, so it would really help if you posted the difference in settings used for each screenshot. Otherwise I have no clue what I'm supposed to be looking at.

Quote:could it be a alternative to the implemented solution?

I'm guessing you meant something along the lines of "could this be implemented in dolphin as an alternative to SSAA or MSAA". And the answer is of course yes but you'll have to find someone who wants to do it (good luck Tongue).

Quote:You guys are so OT it isn't even funny! Damn.

Yeah I know.....sorry about that. Do you have any additional questions?
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