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Thanks JP Big Grin
the latest build so far so good !
better control
better speed
better graphics
Just finished the bird race, took me a while to find out but after that it was pretty easy.
(12-08-2011, 11:31 PM)Friction98 Wrote: [ -> ]
(12-08-2011, 08:04 PM)Mr A Wrote: [ -> ]Still wait for someone to post a keyboard config which makes it possible for me to handle the sword, if someone has a good config could you also include the input distance values?

same here, I've found a list of inputs and I've got everything working except swinging the sword. I can get him to stab straight forward and vertically spin but thats it

You should download the latest version of dolphin and the latest version of JP. There you can set a new optipon called fast, put that option under click 0, which is the left mouse click. Now you are supposed to be able to handle the weapon by pressing left mouse click and just moving the mouse around.

off topic: sorry for the double post.
(12-08-2011, 09:55 AM)aulis2 Wrote: [ -> ]
(12-08-2011, 09:33 AM)Starscream Wrote: [ -> ]Do not quote that anymore, it's too long.

i agreee with you man..hahahaha
(12-08-2011, 09:25 AM)Jefelin Wrote: [ -> ]Do not know what happens, but everything works fine except the sword, I can not fight, the keys do not work

[Image: 12201361.png]

[Image: 66401056.png]

in rotate in fast put click 0..it is left click...change the boton a for x ....
now to swing the sword hold left click and move the mouse where you want to swing the sword...solved

It works, but is there any way that is always on fast?, I can not always be pressing that key, before it was not necessary, why now do?
(12-08-2011, 01:58 PM)Xtreme2damax Wrote: [ -> ]
(12-08-2011, 01:02 PM)Scant Wrote: [ -> ]
(12-08-2011, 11:01 AM)Xtreme2damax Wrote: [ -> ]
(12-06-2011, 05:55 AM)Scant Wrote: [ -> ]
(12-06-2011, 05:18 AM)Xtreme2damax Wrote: [ -> ]What motion/motion+ functions are used to draw? Would it be possible and easier drawing using the mouse? I've set Gyro Range for roll/tilt/yaw to 20 and even that doesn't help, I more or less draw a crooked line, can't even draw a deformed circle.

Yeah, I remember someone else saying that they drew a pretty 'perfect' circle using the mouse...that might work for you.


Yaw and tilt control drawing I believe, I use my right analog for that....and i have roll on my left analog. I also barely pushed my r-stick and moved really really slowly.

I think I may have given incorrect info in my previous post...i think i was holding range when i drew the circle. Also,

Personally, contrary to what others says...I actually leave on the IR (uncheck the box) this helps me with flying and aiming.

I give up, I'll just buy a Motion+ Wiimote on Friday. I can not draw a circle at all, only a line at best, trying to draw a circle with the Xbox 360 controller is next to impossible and what's more is that I can't seem to map it to the mouse. Also I can't line up the sword inside the larger half circle to draw the smaller circle, no matter how far I push the analog stick or move the pointer the sword is still outside the circle and I can only draw a line, not a circle.

Did you try the lastest version, 2011-12-07 17-35? I can draw circles, $, and arrows with it. Smile


Also, Thanks JP...don't think I did that yet...and I've been here since page 1. :S ...Smile

Can you post your emulated Wiimote settings please?

Not at home bro, but I'll try.

A, B, +, -, home are configured how i see fit. you can do as u please

IR - only have left and right mapped (right stick left/right)

Thrust forward and wiimote shake are when i press down on the right stick.

Rotate

Pitch - right stick up/down

Yaw - right stick left/right

Roll - Left stick left/right - this might help with drawing as yaw and roll sometimes conflict with each other

Fast/ACC Range/Gyro Range - Right bumper (right click and set to 500 to swing sword up and down and left and right. The new update broke this kinda)

ACC Range - 100
Gyro Range - 20
Gyro settle - 24
Dead zone - 4


I always have IR on tho...this helps me with everything, except the harp, which i turn IR off to use 'properly'. You can try turning it on and off to see which u prefer for drawing the circle...also...u can just leave all the IR settings off. and just use motion.

I use really small movements to draw...reeeeaaallllly small. And it's slow..but it works.










(12-08-2011, 06:27 PM)kaicooper Wrote: [ -> ]anyone tried harder with 360?

This is the second time I've responded to you...

Set Fast, ACC range and gyro range to the same button (in my case the right bumper) and set them to 500.
I cant figure out how to go up and down as the bird. I figured out the boost and left and right. Can anyone tell me based on the kb config?
Forgive me if I am a little silly, but I can not play zelda with any settings and my keyboard, I keep encountering problems:
Bird Flight
Slingshot, I find it hard to aim.
And now the door with her ​​eye, and rotate the arm in circles, it does not work

If anyone can post their version of dolphin with configured keys for keyboard and mouse do much good for the community and people who want to enjoy this game.
Move your mouse up and down, if that doesn't work, try unsummoning the bird and then summoning it again.. The bird will charge up after doing that.
I am in the bird race. Moving my mouse up or down is a hit or miss sometimes.
(12-09-2011, 12:20 AM)Jefelin Wrote: [ -> ]It works, but is there any way that is always on fast?, I can not always be pressing that key, before it was not necessary, why now do?
Unfortunately not. The only way is to bind the fast key to all the gyro keys, you can bind the fast key to multiple buttons with A|B|C etc. If there is a need for a fast toggle modifier it can be added of course.

In Zelda SS at least, i never use fast all the time, I have fast bound to a trigger that I hold down to swing the sword, leap on vines, swing on ropes etc (pitch, roll and yaw is bound to the right analog stick, roll and yaw to the same axis, there's no downside to do both at the same time). But I haven't had a need for a fast toggle button. What moves do you want a toggle button for?


(12-08-2011, 11:50 PM)disraelie Wrote: [ -> ]Thanks JP Big Grin
the latest build so far so good !
better control
better speed
better graphics
Cool! Thanks for stopping by! Cya l8r!
(12-09-2011, 01:00 AM)John Peterson Wrote: [ -> ]
(12-09-2011, 12:20 AM)Jefelin Wrote: [ -> ]It works, but is there any way that is always on fast?, I can not always be pressing that key, before it was not necessary, why now do?
Unfortunately not. The only way is to bind the fast key to all the gyro keys. If there is a need for a fast toggle modifier it can be added of course.

In Zelda SS at least, i never use fast all the time, I have fast bound to a trigger that I hold down to swing the sword, leap on vines, swing on ropes etc (pitch, roll and yaw is bound to the right analog stick). But I haven't had a need for a fast toggle button. What moves do you want a toggle button for?

Apparently only the sword serves me, the problem is that previous versions did not need to press any key to wake up fast, and now I do.
JP Otherwise, you could implement mouse movement turns round as the doors of the eye, and aim the slingshot?

One idea that occurred to me was to put Caps Lock on fast, I thought that pressing that button is activated as all the time, it would also fast, but it was not