an updated master branch build that applies the DOF texture fix suggested here http://code.google.com/p/dolphin-emu/issues/detail?id=5056 is posted in the same place as before http://www.mediafire.com/?eta17d97uw4m4 http://code.google.com/r/jpeterson57-dolphin/source/list
there should now be less reasons to use the texcache-rewrite build if this build is crash free
(12-08-2011, 06:08 PM)ThePilgrums Wrote: [ -> ]Thanks for fixing the keyboard input bug, JP! Can't tell you how much that improves my play experience. I've had no problems with this build thus far, myself. You're improving it for sure, even if it doesn't seem to work for everyone.
Great to hear! Thx! I'm playing zelda ss a lot with it, fixing it by trial and error. Mostly playing with a gamepad, but sometimes with kb and mouse too if some parts are problematic.
anyone tried harder with 360?
(12-08-2011, 05:56 PM)Kakkoii Wrote: [ -> ] (12-08-2011, 03:20 PM)natbad Wrote: [ -> ] (12-08-2011, 03:10 PM)aulis2 Wrote: [ -> ] (12-08-2011, 03:06 PM)natbad Wrote: [ -> ] (12-08-2011, 03:04 PM)aulis2 Wrote: [ -> ]what build are you using?
I dled the latest 64bit build off the site and then have tried overwriting it with various builds in the OP, most recently the one you suggested.
reinstall dolphin 3.0 of the oficial page...
use last build 12/7 j peterson textcache rewriter...
use my keyboard and mouse settings and tell me afther that if it is working
dont replace or rename textcache rewriter..only put it in the folder..and open it..
Nope =/ I started fresh and still same issue.
I'm having a similar issue. But I think I found the cause, in a way.
If I just download stock Dolphin, and add the peterson files, then launch the game, it works and calibrates the motion+. But if I go and change any of my control settings, it breaks it for some reason, and will no longer go past the motion+ screen.
The existence of the WiimoteNew.ini file in the User\Config\ folder seems stops motion+ from working for some reason. I don't get this, customizing your controls shouldn't matter. Even if you don't change anything and just hit apply, the fact that config file is there screws it up.
Here's the build with the Peterson files that works for me, nothing needs to be done on others parts:
http://www.mediafire.com/?7ch4tj38s7vi1ad
Now if only someone could explain the custom controls problem breaking it -_-.
(Also, the cursor moves around fine during calbiration, keeping on track with my computer cursor. But when I get to the next menu with the save location and naming, the cursor liks to float around and not follow along well... Can't reach anywhere near the sides of the screen)
Indeed you are correct. I simply deleted WiimoteNew.ini and it worked. Thanks for the info.
Well this is wonderful isn't it... screwed either way until this gets worked out, lol.
(12-08-2011, 02:49 AM)John Peterson Wrote: [ -> ] (12-07-2011, 04:54 PM)thegeckoj Wrote: [ -> ]two things i am finding difficult are getting horizontal slashes consistantly and balancing on tightropes.
i gotta test the tightrope. are there any tightropes in the skyward temple? can you post a savestate to a tightrope?
I tried the tightrope now, it reacts to strong yaw input so use your fast + strong trigger together with the gyro. I have a trigger (and the right thumb stick button) bound to fast and full gyro range (for leaping on vines, swinging on ropes, shaking ropes and swinging the sword) and applying fast yaw input between 10 and 20 seems to work best. Non-fast gyro input seems to have some effect too, if it's at least 50+. Nudging the yaw seems to have an effect too, rather than applying a constant yaw, I tap the Thumb R modifier while applying a light left/right stick move to keep Link upright.
Still wait for someone to post a keyboard config which makes it possible for me to handle the sword, if someone has a good config could you also include the input distance values?
JP
screenshot of ur pad config will HELP US all bro
(12-08-2011, 08:04 PM)Mr A Wrote: [ -> ]Still wait for someone to post a keyboard config which makes it possible for me to handle the sword, if someone has a good config could you also include the input distance values?
same here, I've found a list of inputs and I've got everything working except swinging the sword. I can get him to stab straight forward and vertically spin but thats it
comon guys..nobody find any config to slash and everything great 360pad?