Dolphin, the GameCube and Wii emulator - Forums

Full Version: Emulated Motion Plus [UNOFFICIAL]
You're currently viewing a stripped down version of our content. View the full version with proper formatting.

yaqub

I cant get past the granny, harp part no matter what config I use with my controller. Can anyone help?

EarthWorm

Quote:Hey guys, new to the scene here, was hoping if you could help me out...

This may be a n00b problem, but when running Skyward Sword with a keyboard and mouse, using the latest motion plus build, my wii-mote pointer wont go the full way across the screen. Its almost as if its confined to a small section, and wont go further then about a quarter away from the middle on either side.....hope that made sense

Is there a quick fix to this? Its very confusing

Anybody able to help me? Please?

MitsurugiCancel

Hey guys I`m new on the scene to Dolphin as well and a very big Thank you to JP for the great new WM+ plugin, it`s brilliant!

I just have 1 problem and I`m using a Gamepad controller and I`m using the best settings as shown by Kairo and others and everything is perfect minus the movements of the Wii remote. It will not go left or right too far and if I move the Right stick to make the pointer go up or down it will zoom to the top or bottom.

It makes it a pain to actually get past the "Name your character" screen.

If anyone could help that would be awesome!!! pleaseeeeeBig GrinBig Grin

netarangi

I just CAN'T get this working.

I can not get past the screen telling me to plug in the MotionPlus controller. I've got the newest version from the 1st post of this thread and have tried all sorts of configurations.

Can somebody PLEASE help me with exactly what I have to do?

I put the Dolphin.exe overriding the original one, and put the .dll files in with the .exe. Is this right?

MitsurugiCancel

(12-05-2011, 02:36 PM)netarangi Wrote: [ -> ]I just CAN'T get this working.

I can not get past the screen telling me to plug in the MotionPlus controller. I've got the newest version from the 1st post of this thread and have tried all sorts of configurations.

Can somebody PLEASE help me with exactly what I have to do?

I put the Dolphin.exe overriding the original one, and put the .dll files in with the .exe. Is this right?

Yeah that's right, well that's what I did and if you`re using a gamepad using the pad layout for 360/Gamepad controllers, then make sure its perfectly like that. I tried my own and the WM+ part didnt work but it did straight away when I completed their gamepad layout!

[qupte]
can you post your controls config? im using ps2 pad as well but having horrible issues in browsing the map, aiming and drawing as well... havent used mouse yet but if its better i am willing to do so, after kaicopper config i was able to control the bird well though...
[/quote]

(12-05-2011, 10:47 AM)kaicooper Wrote: [ -> ]u dont need this..with our config u can do everything..thanx for using my config
we should thank Silent for this too

well my biggest issue so far is mainly trying to control the map when the little hand pointing appears it seems to keep moving in the direction i first started to push the joystick even if its just a little and when i want to bring it back it starts doing circules around the screen i have to constantly press on d-pad down to center it so it doesn't keep moving to whatever side i started to move...
Anyone had any luck with drawing such as on Goddess walls? I'm at Faron Woods and I need to draw a circle to get to the Water Dragon, not having any success with that.
Is there a reason the keyboard option vanishes in the settings when I start up a game in the newest version? I was using both 360 pad and keyboard in my setup in the Novemner 28th one, and "DInput/0/Keyboard Mouse" just disappears from the dropdown when I start SS. Is this intentional to improve the plugin or a glitch?
(12-05-2011, 11:41 AM)edgex Wrote: [ -> ][quote='edgex' pid='185217' dateline='1323030445']
I have to say i really appreciate this, however, the way you have the setup for what pressing on the Right Thumb Stick (role) is impossible to press while holding A to run (with the request to roll into that tree for the kid so close to the beggining, i found it out early.

BUT THANKS!

yea this's the only problem..the problem rilling botton is shake..so it means rolle+fatal slash+block r the SAME BOTTON..its little problem
but rolling not needed after first request Smile..hope there's trick for this




(12-05-2011, 01:26 PM)bhobs Wrote: [ -> ]I can't pull the sword out with Kaicoopers config. Anyone know a way to do it with the new version?

u serious..? hw is that?..just Hold RT/R2 then use right analog..it will pul and slash and everything u want

Gerswin

So are the emulated motion controls not very precise for everyone else, or is it something I'm doing wrong with my settings?

See the below video. I'm fine with the input delay (you'll see me move the stick twice a lot because it doesn't feel like it's registering my movement), but what keeps it from being playable is the complete randomness in the direction of my sword swings.

VIDEO

I'm only trying basic left/right and up/down swings and it's registering them correctly about 1 out of 3 times. (Near the end I try some diagonal swipes and those register poorly as well.)

My gamepad settings are here:
Wiimote
Nunchuk

I know this is just now getting implemented, but I just wanted to make sure that I'm not doing something wrong that's causing it to work poorly for me.

My PC specs (in case it somehow matters) are:

OS: Windows 7 Professional, 64-Bit - SP1
CPU: Intel i7-2600K, Quad-Core, 3.40GHz
GPU: GeForce GTX 570, 1280MB GDDR5
RAM: 8GB DDR3