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Full Version: Emulated Motion Plus [UNOFFICIAL]
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I'm impressed. It seems like this is coming along nicely.

I have a feeling this might be the next hot new feature for the next official release.

An idea, wouldn't it be better posting a "complete" save file for people to toy with?
I know it might spoil things but with everything unlocked it might be easier just trying all sorts of things out before a real play-through??
Gab, not really. The save states are going to put you right in front of an emulated motion plus issue. A game save would be useless.
(11-29-2011, 01:41 AM)Starscream Wrote: [ -> ]Gab, not really. The save states are going to put you right in front of an emulated motion plus issue. A game save would be useless.

Ah...I see.

Nah I only thought that playing around with a complete save file would be good for when you want to fine tune the configuration so you won't have to face issues later on.


its coming out really good the only problem is the douse and the aim is just mad

other than that works pretty good

many thanks jp !!!!!

euphustus

newest build works PERFECT. almost done with the eldin lava temple right now, no more cursor problems in the 11-28 10-53(32bit)build. its possible to fly the bird and the beetle perfectly. remeber to use roll to turn the beetle and bird, not yaw. thanks JP.
ill post my config for ps3 controller later, gotta go meet my po right now.

ranks

how can control bird to go high altitude?

i cant control bird .. just go down
(11-29-2011, 02:17 AM)euphustus Wrote: [ -> ]newest build works PERFECT. almost done with the eldin lava temple right now, no more cursor problems in the 11-28 10-53(32bit)build. its possible to fly the bird and the beetle perfectly. remeber to use roll to turn the beetle and bird, not yaw. thanks JP.
ill post my config for ps3 controller later, gotta go meet my po right now.

Cant wait for the config!

Which dolphin do you use from JP? Its many to pick from... http://www.mediafire.com/?eta17d97uw4m4
(11-28-2011, 06:29 PM)kaicooper Wrote: [ -> ]what did u do to pass the bird level?

and there's always solution for every puzzle..
now we have only 2 problems..Bird and Circle motion Sword aiming
its just great for me = sword aiming

I set the ACC and Gyro range to 50 on the Wiimote tilt, it's not perfect but it gave better control of the bird. Before adjusting that the bird was all over the place, kept going up higher without moving the analog stick, it was like I couldn't even control it and it had a mind of it's own.

(11-29-2011, 03:09 AM)Xtreme2damax Wrote: [ -> ]
(11-28-2011, 06:29 PM)kaicooper Wrote: [ -> ]what did u do to pass the bird level?

and there's always solution for every puzzle..
now we have only 2 problems..Bird and Circle motion Sword aiming
its just great for me = sword aiming

I set the ACC and Gyro range to 50 on the Wiimote tilt, it's not perfect but it gave better control of the bird. Before adjusting that the bird was all over the place, kept going up higher without moving the analog stick, it was like I couldn't even control it and it had a mind of it's own.

That's what I have as well...to go up, down, left, right....I move the stick slightly....and to flap up or dive down...I 'flick' the stick up/down. I say flick because I NEVER hold down the stick when I'm on the bird/moving the beetle. Slight movements for normal flying, big (but never constant) movements for flapping/diving.

Just reached Lanayru Desert. Big Grin

The only thing that sucks is aiming and that can be fixed by seting ACC and GYRO (on both Tilt and IR) to anything less than 10...5 is my sweet spot.

P.S. Remember when bird flying DON'T HOLD THE STICK IN ANY DIRECTION...YOU LOFTWING NO LIKEY!!! Smile



I control the bird just fine with Tilt motions, but there's something too: The pointer screws up the Gyro, and turning IR off doesn't help much. So all I do is leaving it on, turning on the Hide cursor option, and leaving the cursor on the middle of the screen. Then it's fine. Otherwise I can't even thrust properly, aim, fly or use the beetle.