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Full Version: Emulated Motion Plus [UNOFFICIAL]
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I hope I get to play tonight Big Grin

Robotel

I've tested the new build and it seems close to work well. The Bird sequence and accuracy isn't working yet, but I hope you will make it work. Wink

Hey JP how far along are you on the 32bit? Big Grin
just like the rest of noobs posting I am very thankful due to jp's hard work.

question: is it possible for someone just to upload a save from right after the bird competition? Like many people I have gotten to this event and am not able to fly down with my bird to be able to pick up the statue from the lead bird.
(11-24-2011, 05:03 AM)John Peterson Wrote: [ -> ]Here's the first build with the m+ connected to the mouse (the ir cursor key slots)

[...]

Awesome! This is working great so far besides the cursor acting quite a bit unpredictable.

are the motion+ movements being emulated on this build or is it solely IR movements?

Robotel

(11-24-2011, 01:07 PM)dudiolicious Wrote: [ -> ]just like the rest of noobs posting I am very thankful due to jp's hard work.

question: is it possible for someone just to upload a save from right after the bird competition? Like many people I have gotten to this event and am not able to fly down with my bird to be able to pick up the statue from the lead bird.

I don't Know, but I think the build must be perfected because even if you pass the bird sequence, you will be in trouble again when you will need to fly again or use othe precise controls...I think the best is to wait...Confused
Wow! Great responses! A new build is up here http://www.mediafire.com/?eta17d97uw4m4 , the latest files (sort the files by created ascending), from this code http://code.google.com/r/jpeterson57-dolphin/source/list The main change is that relative mouse input is used so that off-screen cursor moves are recorded, previously if the system cursor was at the end of the screen, no further moves were recorded. And a new cursor sensitivity setting is added to the ui.

lansky and SnakeSnoke, I'm totally with you on xbox360 pad support!, I will test that next.

Info moved to my main post http://forums.dolphin-emu.org/showthread.php?tid=20167&pid=181825#pid181825
Great to hear. The main problems I'm having is a way to handle the IR movements. For some reason, when the game is booted up and it asks you to put the cursor in center screen, the cursor movements are perfect. Yet when I'm anywhere else in the game, it will only recognize a very small portion of movements. I managed to get past the sword parts with some luck, but I was unable to make the bird go up/down. When doing the competition, you can actually make the bird go left/right very consistently. It's just the vertical axis is a little funky it seems.
(11-24-2011, 01:50 PM)lansky Wrote: [ -> ]but I was unable to make the bird go up/down. When doing the competition, you can actually make the bird go left/right very consistently. It's just the vertical axis is a little funky it seems.
if anyone can post a savestate to the bird part that would help.
I get an old error when I try to run the .exe, saying that I don't have SDL.dll...