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Full Version: Emulated Motion Plus [UNOFFICIAL]
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Wow amazing!

I played Skyward Sword and made it to the point I need to practice how to use a sword
I don't think it's possible to pass it with the current build,but it\s a ray of hope!
You can use the sword somewhat, but it's not possible to slice in all directions yet. Other than that and some IR pointer issues, everything else works well. I haven't had a single disconnect and it calibrates and goes in-game every time.

I'm at a point in the game where you find your flying bird and you need to horizontal slice to free him, but it's not possible to do that action yet.
Here's the first build with the m+ connected to the mouse (the ir cursor key slots) http://www.mediafire.com/?s5iwq4eooc1saau from this code http://code.google.com/r/jpeterson57-dolphin/source/list?name=texcache-rewrite. You should be able to swing the sword and emulate the m+ somewhat by moving the mouse.

It's recommended that relative mouse input is used for this game (currently available through the raw input mouse, which is not in the build above but will be available in the next build) rather than absolute mouse input (that currently comes from the directinput device) since when the game controls a pointer (for example the cursor or the free-look mode) it's based on the m+ and is therefore relative positions only. One good example when you notice the shortcomings of absolute mouse positions is when you're in free-look mode and has the cursor at the end of the screen, at that point no further moves in that direction are registered which means you can't spin around with the mouse. We haven't had much use for relative mouse input earlier because most games use the IR pointer, which has absolute screen positions, rather than the m+ to control the pointer. But for this game relative mouse input is better and that will be available in the next code push that will be made in approximately six hours.

RevTK

Wow, that's great work JP.
I've tried to map the keys and only found something barely working... will try your build now.
Do you know what time the 32x version will come out? Your doing a great job and I can't wait to play Big Grin Take your time if you must!
Wow this build is great and the game looks beautiful now!
The sword does not respond to the mouse but I made the slashes using the keys for tilts,shake,etc so I was actually able to use all possible sword combinations!

Thank you so much!
(11-24-2011, 05:38 AM)Nanis23 Wrote: [ -> ]The sword does not respond to the mouse
Could it be that your IR keys are set to axis rather than cursor? It responds to cursor only for this build. Code link here http://code.google.com/r/jpeterson57-dolphin/source/browse/Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp?spec=svna6202a7a9faa58fd4d83bf7419b7e42aab51fd2e&name=texcache-rewrite&r=a6202a7a9faa58fd4d83bf7419b7e42aab51fd2e#656

(11-24-2011, 05:38 AM)Nanis23 Wrote: [ -> ]Thank you so much!
My pleasure! Thank you for trying it!

(11-24-2011, 05:38 AM)miniviper Wrote: [ -> ]Do you know what time the 32x version will come out? Your doing a great job and I can't wait to play Big Grin Take your time if you must!
Sorry for not making a x86 build yet, i'll make it with the next code push in 4-6 hrs. Thanks for your patience!
Keep up the good work. One bug I found so far is that I am no longer able to save settings like location of isos or changes to graphics settings, I am thinking maybe I am supposed to overwrite the dolphin.exe with another version not the latest that you said, what version am I supposed to replace the latest dolphin.exe with? I was using 3.0-204 64-bit but I don't think it is the latest like you mentioned in the original post.
The texcache build (post 13) you should replace the .exe with r7719. The build in the original post should be used with the latest.
Working now, thanks.