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Full Version: Emulated Motion Plus [UNOFFICIAL]
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(03-20-2012, 03:23 PM)Clichking Wrote: [ -> ]help me to pass this
[Image: soue012.png]

image here http://imageshack.us/photo/my-images/141/soue012.png/


send me a picture of your key mapping, I'll tell you what to do

defence01

Hi!

[Image: dddddddzw.jpg]

http://imageshack.us/photo/my-images/823/dddddddzw.jpg/

it is very sad but i really don`t know what to do. Grannie teach me how to use harp. i tried but fail.
can you help me? send me save file or your button mapping.
thanks!
(03-20-2012, 11:28 PM)defence01 Wrote: [ -> ]Hi!

[Image: dddddddzw.jpg]

http://imageshack.us/photo/my-images/823/dddddddzw.jpg/

it is very sad but i really don`t know what to do. Grannie teach me how to use harp. i tried but fail.
can you help me? send me save file or your button mapping.
thanks!
hi, you play with gamepad or mouse/keyboard ?
send me your key mapping, I'll try to make it easier

defence01

(03-21-2012, 12:04 AM)khaledantar666 Wrote: [ -> ]
(03-20-2012, 11:28 PM)defence01 Wrote: [ -> ]Hi!

[Image: dddddddzw.jpg]

http://imageshack.us/photo/my-images/823/dddddddzw.jpg/

it is very sad but i really don`t know what to do. Grannie teach me how to use harp. i tried but fail.
can you help me? send me save file or your button mapping.
thanks!
hi, you play with gamepad or mouse/keyboard ?
send me your key mapping, I'll try to make it easier

Here you are! play with mouse/keyboard
http://imageshack.us/photo/my-images/638/zzzzddm.jpg/
[Image: zzzzddm.jpg]


"IR Off" must be checked
"Motion plus Fast" must be disabled
assign "thrust Forward" to an another button to avoid conflict
then hold "I" (Show button) and move the mouse left and right following the rythm, that should do it, otherwise increase the "Gyro Range" until you play the harp correctly

defence01

(03-21-2012, 12:49 AM)khaledantar666 Wrote: [ -> ]"IR Off" must be checked
"Motion plus Fast" must be disabled
assign "thrust Forward" to an another button to avoid conflict
then hold "I" (Show button) and move the mouse left and right following the rythm, that should do it, otherwise increase the "Gyro Range" until you play the harp correctly

Thank you very much!

Grayhart

i tried to search the topic but no result on search, so is there a possibility to make the number pad control the sword for zelda skyward?
something like
9 -> swing sword upward, left to the right (diagonal)
8 -> swing sword upward
7 -> swing sword upward, right to the left (diagonal)
6 -> swing sword left to the right
5 -> sword thrust
4 -> swing sword right to the left
3 -> swing sword downward, left to the right (diagonal)
2 -> swing sword downward
1 -> swing sword downward, right to the left (diagonal)

if there is already a way to make this can someone explain me how or post the link for the proper post explaining how??
thanks for reading =))
(03-21-2012, 10:40 AM)Grayhart Wrote: [ -> ]i tried to search the topic but no result on search, so is there a possibility to make the number pad control the sword for zelda skyward?
something like
9 -> swing sword upward, left to the right (diagonal)
8 -> swing sword upward
7 -> swing sword upward, right to the left (diagonal)
6 -> swing sword left to the right
5 -> sword thrust
4 -> swing sword right to the left
3 -> swing sword downward, left to the right (diagonal)
2 -> swing sword downward
1 -> swing sword downward, right to the left (diagonal)

if there is already a way to make this can someone explain me how or post the link for the proper post explaining how??
thanks for reading =))

it's simple, first, you assign "pitch forward" "pitch downward" "yaw left" "yaw right" to your second analog, respectively up down left and right
assign these to "Fast" using ADD fuction (click on "Fast" with the right mouse button) e.g : Axis Zr+^Axis Zr-^Axis Z-^Axis Z+
increase the "gyro range" (e.g : 50) until you'll be able to move the sword in a proper way by using the second analog
to thrust, assign simply thrust forward to any button

Grayhart

(03-21-2012, 10:55 AM)khaledantar666 Wrote: [ -> ]
(03-21-2012, 10:40 AM)Grayhart Wrote: [ -> ]i tried to search the topic but no result on search, so is there a possibility to make the number pad control the sword for zelda skyward?
something like
9 -> swing sword upward, left to the right (diagonal)
8 -> swing sword upward
7 -> swing sword upward, right to the left (diagonal)
6 -> swing sword left to the right
5 -> sword thrust
4 -> swing sword right to the left
3 -> swing sword downward, left to the right (diagonal)
2 -> swing sword downward
1 -> swing sword downward, right to the left (diagonal)

if there is already a way to make this can someone explain me how or post the link for the proper post explaining how??
thanks for reading =))

it's simple, first, you assign "pitch forward" "pitch downward" "yaw left" "yaw right" to your second analog, respectively up down left and right
assign these to "Fast" using ADD fuction (click on "Fast" with the right mouse button) e.g : Axis Zr+^Axis Zr-^Axis Z-^Axis Z+
increase the "gyro range" (e.g : 50) until you'll be able to move the sword in a proper way by using the second analog
to thrust, assign simply thrust forward to any button
err its not a controller i really mean the number pad on the keyboard, and if you actually understood that, than maybe i'm not really understanding the explanation... could you post a few screen shots of how the map should be? x.x
(03-21-2012, 02:21 PM)Grayhart Wrote: [ -> ]
(03-21-2012, 10:55 AM)khaledantar666 Wrote: [ -> ]
(03-21-2012, 10:40 AM)Grayhart Wrote: [ -> ]i tried to search the topic but no result on search, so is there a possibility to make the number pad control the sword for zelda skyward?
something like
9 -> swing sword upward, left to the right (diagonal)
8 -> swing sword upward
7 -> swing sword upward, right to the left (diagonal)
6 -> swing sword left to the right
5 -> sword thrust
4 -> swing sword right to the left
3 -> swing sword downward, left to the right (diagonal)
2 -> swing sword downward
1 -> swing sword downward, right to the left (diagonal)

if there is already a way to make this can someone explain me how or post the link for the proper post explaining how??
thanks for reading =))

it's simple, first, you assign "pitch forward" "pitch downward" "yaw left" "yaw right" to your second analog, respectively up down left and right
assign these to "Fast" using ADD fuction (click on "Fast" with the right mouse button) e.g : Axis Zr+^Axis Zr-^Axis Z-^Axis Z+
increase the "gyro range" (e.g : 50) until you'll be able to move the sword in a proper way by using the second analog
to thrust, assign simply thrust forward to any button
err its not a controller i really mean the number pad on the keyboard, and if you actually understood that, than maybe i'm not really understanding the explanation... could you post a few screen shots of how the map should be? x.x

guess I was lacking some sleep afterall Tongue
So let's get started, assign using "^ADD" fuction : (eg : 1 = Numpad 1)
- Pitch forward : 1^2^3
- Pitch backward : 7^8^9
- Yaw left : 4^1^7
- Yaw Right : 6^3^9
- Fast : 1^2^3^4^5^6^7^8^9
- Thrust Forward : 5

Increase the "gyro range" until you can swing the sword correctly
Don't forget to save, apply your profile and apply it INGAME

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