@capnsmoker copy this into a profile file within the "Dolphin\User\Config\Profiles\Wiimote" directory:
Code:
[Profile]
Device = DInput/0/Keyboard Mouse
Buttons/Threshold = 50,000000
Buttons/A = Click 0
Buttons/A/Range = 100,000000
Buttons/B = Click 1
Buttons/B/Range = 100,000000
Buttons/1 = TAB
Buttons/1/Range = 100,000000
Buttons/2 = CAPITAL
Buttons/2/Range = 100,000000
Buttons/- = 1
Buttons/-/Range = 100,000000
Buttons/+ = 2
Buttons/+/Range = 100,000000
Buttons/Home = RETURN
Buttons/Home/Range = 100,000000
IR/IR Sensitivity = 500,000000
IR/Gyro Sensitivity = 500,000000
IR/Center = 50,000000
IR/Width = 100,000000
IR/Height = 100,000000
IR/Up = `RInput/0/Mouse`Cursor Y-
IR/Up/Range = 100,000000
IR/Down = `RInput/0/Mouse`Cursor Y+
IR/Down/Range = 100,000000
IR/Left = `RInput/0/Mouse`Cursor X-
IR/Left/Range = 100,000000
IR/Right = `RInput/0/Mouse`Cursor X+
IR/Right/Range = 100,000000
IR/Forward = R
IR/Forward/Range = 100,000000
IR/Backward = M
IR/Backward/Range = 100,000000
IR/Fast = F
IR/Fast/Range = 100,000000
IR/Range =
IR/Range/Range = 100,000000
IR/Hide =
IR/Hide/Range = 100,000000
IR/Show =
IR/Show/Range = 100,000000
Thrust/Range = 100,000000
Thrust/Dead Zone = 0,000000
Thrust/Forward = SPACE
Thrust/Forward/Range = 100,000000
Thrust/Backward = N
Thrust/Backward/Range = 100,000000
Thrust/Left = Z
Thrust/Left/Range = 100,000000
Thrust/Right = C
Thrust/Right/Range = 100,000000
Thrust/Up = V
Thrust/Up/Range = 100,000000
Thrust/Down = B
Thrust/Down/Range = 100,000000
Rotate/Acc Range =
Rotate/Gyro Range = 500,000000
Rotate/Gyro Settle = 0,000000
Rotate/Dead Zone = 2,000000
Rotate/Circle Stick = 0,000000
Rotate/Pitch Forward = H
Rotate/Pitch Forward/Range = 100,000000
Rotate/Pitch Backward = G
Rotate/Pitch Backward/Range = 100,000000
Rotate/Roll Left = R
Rotate/Roll Left/Range = 100,000000
Rotate/Roll Right = T
Rotate/Roll Right/Range = 100,000000
Rotate/Yaw Left =
Rotate/Yaw Left/Range = 100,000000
Rotate/Yaw Right =
Rotate/Yaw Right/Range = 100,000000
Rotate/Fast = F
Rotate/Fast/Range = 100,000000
Rotate/Acc Range/Range = 100,000000
Rotate/Gyro Range 1 =
Rotate/Gyro Range 1/Range = 100,000000
Rotate/Gyro Range 2 =
Rotate/Gyro Range 2/Range = 100,000000
UDP Wiimote/Enable = 0
UDP Wiimote/Port = 4432
UDP Wiimote/Update_Accel = 1
UDP Wiimote/Update_IR = 1
UDP Wiimote/Update_Butt = 1
UDP Wiimote/Update_Nunchuk = 1
UDP Wiimote/Update_NunchukAccel = 0
Shake/Range = 100,000000
Shake/Threshold = 50,000000
Shake/X = E
Shake/X/Range = 100,000000
Shake/Y = E
Shake/Y/Range = 100,000000
Shake/Z = E
Shake/Z/Range = 100,000000
Extension/Motion Plus = 0,000000
Extension = Nunchuk
Nunchuk/Buttons/Threshold = 50,000000
Nunchuk/Buttons/C = LCONTROL
Nunchuk/Buttons/C/Range = 100,000000
Nunchuk/Buttons/Z = LSHIFT
Nunchuk/Buttons/Z/Range = 100,000000
Nunchuk/Stick/Radius = 65,000000
Nunchuk/Stick/Dead Zone = 0,000000
Nunchuk/Stick/Square Stick = 0,000000
Nunchuk/Stick/Up = W
Nunchuk/Stick/Up/Range = 100,000000
Nunchuk/Stick/Down = S
Nunchuk/Stick/Down/Range = 100,000000
Nunchuk/Stick/Left = A
Nunchuk/Stick/Left/Range = 100,000000
Nunchuk/Stick/Right = D
Nunchuk/Stick/Right/Range = 100,000000
Nunchuk/Stick/Modifier =
Nunchuk/Stick/Modifier/Range = 100,000000
Nunchuk/Thrust/Range = 100,000000
Nunchuk/Thrust/Dead Zone = 0,000000
Nunchuk/Thrust/Forward =
Nunchuk/Thrust/Forward/Range = 100,000000
Nunchuk/Thrust/Backward =
Nunchuk/Thrust/Backward/Range = 100,000000
Nunchuk/Thrust/Left =
Nunchuk/Thrust/Left/Range = 100,000000
Nunchuk/Thrust/Right =
Nunchuk/Thrust/Right/Range = 100,000000
Nunchuk/Thrust/Up =
Nunchuk/Thrust/Up/Range = 100,000000
Nunchuk/Thrust/Down =
Nunchuk/Thrust/Down/Range = 100,000000
Nunchuk/Rotate/Range =
Nunchuk/Rotate/Dead Zone = 0,000000
Nunchuk/Rotate/Circle Stick = 0,000000
Nunchuk/Rotate/Pitch Forward =
Nunchuk/Rotate/Pitch Forward/Range = 100,000000
Nunchuk/Rotate/Pitch Backward =
Nunchuk/Rotate/Pitch Backward/Range = 100,000000
Nunchuk/Rotate/Roll Left =
Nunchuk/Rotate/Roll Left/Range = 100,000000
Nunchuk/Rotate/Roll Right =
Nunchuk/Rotate/Roll Right/Range = 100,000000
Nunchuk/Rotate/Yaw Left =
Nunchuk/Rotate/Yaw Left/Range = 100,000000
Nunchuk/Rotate/Yaw Right =
Nunchuk/Rotate/Yaw Right/Range = 100,000000
Nunchuk/Rotate/Range/Range = 100,000000
Nunchuk/Shake/Range = 100,000000
Nunchuk/Shake/Threshold = 50,000000
Nunchuk/Shake/X = Q
Nunchuk/Shake/X/Range = 100,000000
Nunchuk/Shake/Y = Q
Nunchuk/Shake/Y/Range = 100,000000
Nunchuk/Shake/Z = Q
Nunchuk/Shake/Z/Range = 100,000000
Classic/Buttons/Threshold = 50,000000
Classic/Buttons/A =
Classic/Buttons/A/Range = 100,000000
Classic/Buttons/B =
Classic/Buttons/B/Range = 100,000000
Classic/Buttons/X =
Classic/Buttons/X/Range = 100,000000
Classic/Buttons/Y =
Classic/Buttons/Y/Range = 100,000000
Classic/Buttons/ZL =
Classic/Buttons/ZL/Range = 100,000000
Classic/Buttons/ZR =
Classic/Buttons/ZR/Range = 100,000000
Classic/Buttons/- =
Classic/Buttons/-/Range = 100,000000
Classic/Buttons/+ =
Classic/Buttons/+/Range = 100,000000
Classic/Buttons/Home =
Classic/Buttons/Home/Range = 100,000000
Classic/Left Stick/Radius = 65,000000
Classic/Left Stick/Dead Zone = 0,000000
Classic/Left Stick/Square Stick = 0,000000
Classic/Left Stick/Up =
Classic/Left Stick/Up/Range = 100,000000
Classic/Left Stick/Down =
Classic/Left Stick/Down/Range = 100,000000
Classic/Left Stick/Left =
Classic/Left Stick/Left/Range = 100,000000
Classic/Left Stick/Right =
Classic/Left Stick/Right/Range = 100,000000
Classic/Left Stick/Modifier =
Classic/Left Stick/Modifier/Range = 100,000000
Classic/Right Stick/Radius = 65,000000
Classic/Right Stick/Dead Zone = 0,000000
Classic/Right Stick/Square Stick = 0,000000
Classic/Right Stick/Up =
Classic/Right Stick/Up/Range = 100,000000
Classic/Right Stick/Down =
Classic/Right Stick/Down/Range = 100,000000
Classic/Right Stick/Left =
Classic/Right Stick/Left/Range = 100,000000
Classic/Right Stick/Right =
Classic/Right Stick/Right/Range = 100,000000
Classic/Right Stick/Modifier =
Classic/Right Stick/Modifier/Range = 100,000000
Classic/Triggers/Threshold = 90,000000
Classic/Triggers/L =
Classic/Triggers/L/Range = 100,000000
Classic/Triggers/R =
Classic/Triggers/R/Range = 100,000000
Classic/Triggers/L-Analog =
Classic/Triggers/L-Analog/Range = 100,000000
Classic/Triggers/R-Analog =
Classic/Triggers/R-Analog/Range = 100,000000
Classic/D-Pad/Threshold = 50,000000
Classic/D-Pad/Up =
Classic/D-Pad/Up/Range = 100,000000
Classic/D-Pad/Down =
Classic/D-Pad/Down/Range = 100,000000
Classic/D-Pad/Left =
Classic/D-Pad/Left/Range = 100,000000
Classic/D-Pad/Right =
Classic/D-Pad/Right/Range = 100,000000
Guitar/Frets/Threshold = 50,000000
Guitar/Frets/Green =
Guitar/Frets/Green/Range = 100,000000
Guitar/Frets/Red =
Guitar/Frets/Red/Range = 100,000000
Guitar/Frets/Yellow =
Guitar/Frets/Yellow/Range = 100,000000
Guitar/Frets/Blue =
Guitar/Frets/Blue/Range = 100,000000
Guitar/Frets/Orange =
Guitar/Frets/Orange/Range = 100,000000
Guitar/Strum/Threshold = 50,000000
Guitar/Strum/Up =
Guitar/Strum/Up/Range = 100,000000
Guitar/Strum/Down =
Guitar/Strum/Down/Range = 100,000000
Guitar/Buttons/Threshold = 50,000000
Guitar/Buttons/- =
Guitar/Buttons/-/Range = 100,000000
Guitar/Buttons/+ =
Guitar/Buttons/+/Range = 100,000000
Guitar/Stick/Radius = 65,000000
Guitar/Stick/Dead Zone = 0,000000
Guitar/Stick/Square Stick = 0,000000
Guitar/Stick/Up =
Guitar/Stick/Up/Range = 100,000000
Guitar/Stick/Down =
Guitar/Stick/Down/Range = 100,000000
Guitar/Stick/Left =
Guitar/Stick/Left/Range = 100,000000
Guitar/Stick/Right =
Guitar/Stick/Right/Range = 100,000000
Guitar/Stick/Modifier =
Guitar/Stick/Modifier/Range = 100,000000
Guitar/Whammy/Dead Zone = 0,000000
Guitar/Whammy/Bar =
Guitar/Whammy/Bar/Range = 100,000000
Drums/Pads/Threshold = 50,000000
Drums/Pads/Red =
Drums/Pads/Red/Range = 100,000000
Drums/Pads/Yellow =
Drums/Pads/Yellow/Range = 100,000000
Drums/Pads/Blue =
Drums/Pads/Blue/Range = 100,000000
Drums/Pads/Green =
Drums/Pads/Green/Range = 100,000000
Drums/Pads/Orange =
Drums/Pads/Orange/Range = 100,000000
Drums/Pads/Bass =
Drums/Pads/Bass/Range = 100,000000
Drums/Stick/Radius = 65,000000
Drums/Stick/Dead Zone = 0,000000
Drums/Stick/Square Stick = 0,000000
Drums/Stick/Up =
Drums/Stick/Up/Range = 100,000000
Drums/Stick/Down =
Drums/Stick/Down/Range = 100,000000
Drums/Stick/Left =
Drums/Stick/Left/Range = 100,000000
Drums/Stick/Right =
Drums/Stick/Right/Range = 100,000000
Drums/Stick/Modifier =
Drums/Stick/Modifier/Range = 100,000000
Drums/Buttons/Threshold = 50,000000
Drums/Buttons/- =
Drums/Buttons/-/Range = 100,000000
Drums/Buttons/+ =
Drums/Buttons/+/Range = 100,000000
Turntable/Buttons/Threshold = 50,000000
Turntable/Buttons/Green Left =
Turntable/Buttons/Green Left/Range = 100,000000
Turntable/Buttons/Red Left =
Turntable/Buttons/Red Left/Range = 100,000000
Turntable/Buttons/Blue Left =
Turntable/Buttons/Blue Left/Range = 100,000000
Turntable/Buttons/Green Right =
Turntable/Buttons/Green Right/Range = 100,000000
Turntable/Buttons/Red Right =
Turntable/Buttons/Red Right/Range = 100,000000
Turntable/Buttons/Blue Right =
Turntable/Buttons/Blue Right/Range = 100,000000
Turntable/Buttons/- =
Turntable/Buttons/-/Range = 100,000000
Turntable/Buttons/+ =
Turntable/Buttons/+/Range = 100,000000
Turntable/Buttons/Euphoria =
Turntable/Buttons/Euphoria/Range = 100,000000
Turntable/Table Left/Dead Zone = 0,000000
Turntable/Table Left/Left =
Turntable/Table Left/Left/Range = 100,000000
Turntable/Table Left/Right =
Turntable/Table Left/Right/Range = 100,000000
Turntable/Table Right/Dead Zone = 0,000000
Turntable/Table Right/Left =
Turntable/Table Right/Left/Range = 100,000000
Turntable/Table Right/Right =
Turntable/Table Right/Right/Range = 100,000000
Turntable/Stick/Radius = 65,000000
Turntable/Stick/Dead Zone = 0,000000
Turntable/Stick/Square Stick = 0,000000
Turntable/Stick/Up =
Turntable/Stick/Up/Range = 100,000000
Turntable/Stick/Down =
Turntable/Stick/Down/Range = 100,000000
Turntable/Stick/Left =
Turntable/Stick/Left/Range = 100,000000
Turntable/Stick/Right =
Turntable/Stick/Right/Range = 100,000000
Turntable/Stick/Modifier =
Turntable/Stick/Modifier/Range = 100,000000
Turntable/Effect/Dead Zone = 0,000000
Turntable/Effect/Dial =
Turntable/Effect/Dial/Range = 100,000000
Turntable/Crossfade/Dead Zone = 0,000000
Turntable/Crossfade/Left =
Turntable/Crossfade/Left/Range = 100,000000
Turntable/Crossfade/Right =
Turntable/Crossfade/Right/Range = 100,000000
Rumble/Motor =
Rumble/Motor/Range = 1000,000000
D-Pad/Threshold = 50,000000
D-Pad/Up = UP
D-Pad/Up/Range = 100,000000
D-Pad/Down = DOWN
D-Pad/Down/Range = 100,000000
D-Pad/Left = LEFT
D-Pad/Left/Range = 100,000000
D-Pad/Right = RIGHT
D-Pad/Right/Range = 100,000000
Options/Background Input = 0,000000
Options/Sideways Wiimote = 0,000000
Options/Upright Wiimote = 0,000000
Options/MotionPlus = 1,000000
Options/IR Off = 0,000000
Thus, when you use your mouse, it will only be detected as "aiming". So, when you want to make sword attacks, you will need to press the "F" key. When "F" is pressed, if you use your mouse, it will then be detected as an "attack". Hope this solves your problem.
@choc32 I'm afraid keyboard+mouse is more responsive and accurate here. I also use normally a X360 controller on PC, but with Skyward Sword and the Wiimote+ emulation I highly recommend the K+M combo.