(11-26-2011, 04:11 AM)krakatau Wrote: [ -> ]@JP: I don't understand...... the texcache-rewrite build was the one with good graphics (based on r7719?), your last build (18-23) has still the vertical lines bug.........
thx for the heads up! the right files are posted now! in the mediafire dir
http://www.mediafire.com/?eta17d97uw4m4
Update: the mouse buttons are busted in this build, will fix momentarily.
Update: updated now.
John: It's getting tougher to tell what build is new, maybe you can find another way to mark the builds so it's more obvious? Maybe something like "test1, test2", that way you just grab the highest number you see.
(11-26-2011, 06:40 AM)Starscream Wrote: [ -> ]John: It's getting tougher to tell what build is new, maybe you can find another way to mark the builds so it's more obvious? Maybe something like "test1, test2", that way you just grab the highest number you see.
Ya that might be better, but you can sort the mediafire dir by "Created", and the files are named with date and time for example Dolphin_x64_texcache-rewrite_2011-11-25_21-40.zip, texcache-rewrite branch built 2011-11-25 21:40 CET.
@JP : Thank you so much, very good build : great graphics/speed and good control!!
But there is a small strange bug (v 22-28 x64), nunchuck shake is broken so it's impossible to roll or raise shield, if you check background input box Link goes crazy with his shield & roll!!
this build seems to have broken some things in controls. in the previous version i was able to bind the left swing of the wiimote, and the left tilt of the nunchuck to the same button and do my spin attack, same with the other 3 direction. also i was able to bind a button to the nunchuk shake to perform a roll.
however none of these work anymore
also f11 in the earlier builds used to lock the mouse the the screen, this helped alot with the IR control bind, so you can manipulate moving the ingame cursor better, however now i can't find a way lock it to the screen. any chance of getting a new hotkey and adding that back in? or just a checkbox
(11-26-2011, 07:38 AM)krakatau Wrote: [ -> ]@JP : Thank you so much, very good build : great graphics/speed and good control!!
great!
(11-26-2011, 07:38 AM)krakatau Wrote: [ -> ]But there is a small strange bug (v 22-28 x64), nunchuck shake is broken so it's impossible to roll or raise shield, if you check background input box Link goes crazy with his shield & roll!!
thx! i'll look into that.
(11-26-2011, 07:47 AM)Alendor Wrote: [ -> ]this build seems to have broken some things in controls. in the previous version i was able to bind the left swing of the wiimote, and the left tilt of the nunchuck to the same button and do my spin attack, same with the other 3 direction. also i was able to bind a button to the nunchuk shake to perform a roll.
will check it out.
(11-26-2011, 07:47 AM)Alendor Wrote: [ -> ]also f11 in the earlier builds used to lock the mouse the the screen, this helped alot with the IR control bind, so you can manipulate moving the ingame cursor better, however now i can't find a way lock it to the screen. any chance of getting a new hotkey and adding that back in? or just a checkbox
f11 is changed to ctrl + f1 and is added to the hotkeys dialog.
(11-26-2011, 06:18 AM)Starscream Wrote: [ -> ]I wrote this up quickly, hopefully it can make some sense to you.
![[Image: controlleri.th.jpg]](http://img820.imageshack.us/img820/1903/controlleri.th.jpg)
![[Image: motion.jpg]](http://img502.imageshack.us/img502/5227/motion.jpg)
i have 360 Pad ..so i can do these config on my 360 pad?
then i can play Zelda SS?
ya, for the most part. i'm playing mine with the 360 pad and most stuff works, but i have to use the mouse to controlt he pointer and aiming stuff
altho i use a different control setup.
anyway bro..can u plz upload ur Zelda SS configs profile ?
cus i need it to my 360 pad
(11-26-2011, 08:40 AM)kaicooper Wrote: [ -> ]anyway bro..can u plz upload ur Zelda SS configs profile ?
cus i need it to my 360 pad
this is the setup i use atm, covers pretty much all the controls. however i have to find a button for the nunchuck shake still
keep in mind i'm still trying to get everything figured out fully, so these are experimental
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attachment=6923]