12-20-2011, 12:04 AM
(12-19-2011, 09:18 PM)Adamantium Wrote: [ -> ](12-19-2011, 06:32 PM)Fiuf Wrote: [ -> ](12-19-2011, 03:48 PM)John Peterson Wrote: [ -> ]New build posted in the same place as before http://www.mediafire.com/?eta17d97uw4m4 http://code.google.com/r/jpeterson57-dolphin/source/list
Adds key binding possibility for the true/false Wiimote options so that for example IR and the fast gyro mode can be toggled on/off.
In Zelda SS IR should be off when using the cursor (in the main menu or the map) and on when swimming or controlling the bird or the beetle and either on or off otherwise as IR is unused otherwise. The reasons for this are that if IR is on it restricts the horizontal movements of the cursor and if IR is off it makes the controls less responsive when swimming or controlling the bird or the beetle. (IR doesn't need to move so it doesn't need to be mapped to a key, when it needs to be visible it's enough if it's in the default center of the screen.)
Hi Jhon, I was wondering if this build is able to make me thrust forward in Sword Practice... I set everything you posted on wiimote config but Thrusting Forward is impossible, then I can't remove the Goddess Sword. Please hekp me!!! I'm using Dolphin 3.0 232 Dirty Rev. But I can't find Gyro Settle voice. Maybe is necessary to go on with this game...
Under "shake" there should be three X, Y, and Z keys you can set. I have only set Y and I set it to Click 2 (middle button). Pressing that button does a straight forward thrust. enjoy.
Thank you John, just want to tell you that I'm using mouse and keyboard... set few things my way like Gyro Range and Acc Range... So you mean just pushing the middle button of my mouse, Link would be able to do a Thrust Forward? Or do I have to push something else?... If you have some advice about my version it would be great! Anyway I thank you again for your answer...
How about removing the goddess sword?
(12-19-2011, 06:22 AM)dfairbanks06 Wrote: [ -> ]Hey I've been using one of your builds for a while and it's working great! Thanks a lot for making this. I decided to update to a later build on your mediafire downloads page, but the newest build crashes when I try to load save states from an older build. I've reverted back to the older build that works. Is there any sense in trying to fix the problem or should I just stick with the older build? What kind of improvements do you make on your daily builds?
You have to save the game from a bird statue and reload it using the new build. You cannot use savestates as the code is different. "Official" savegames remain the same.
Thanks john for the latest update, it helps a lot!
Did anyone have any luck drawing the heart/arrow on the wall? it's incredibly difficult using a keyboard and mouse at least.
