1) You inserted the files from the first post to a fresh download of the latest Dolphin build.
2) If you get the screen asking you to connect a controller, make sure the nuchuck extension is connected and uncheck and recheck the motion plus check box "while in the game".
There is nothing left to tell you, it just works.
(12-16-2011, 11:23 AM)Starscream Wrote: [ -> ]1) You inserted the files from the first post to a fresh download of the latest Dolphin build.
2) If you get the screen asking you to connect a controller, make sure the nuchuck extension is connected and uncheck and recheck the motion plus check box "while in the game".
There is nothing left to tell you, it just works.
Ahh that did help! (2)
Now I need to fix my PS3 controller to work as an Xbox 360 controller, woo! Thanks.
Done my controllers, just stuck at around 11fps playing Skyward Sword on my ASUS G73JH.
Expected more FPS on this laptop..
when im using texcache-rewrite i cant swing sword. why is that? O:
I have some trouble trying to play Zelda Skyward Sword with a full emulated wiimote (and no, it's not the most common "connect the wiimote plus" problem)
I have the last Dolphin Build with the last file replacements from this post, and dolphin works fine. I have the mouse+keyboard configuration for wiimote as stated on the picture of the first post and I can launch zelda without trouble.
The problem is, that I can move the pointer full upside and downside on the Y-axis, but it does not cover the entire screen when going left or right on the X-axis (more or less, only about 25% to the left from center (-25X / 0X) and 25% to the right from center (0X / +25X), so only 50% on the X-Axis)
So I just cannot play more than main screen because when you type the name for the hero (Link) I cannot reach the "OK" button to start the game. If I go to HOME, the pointer works fine and reaches all the screen, so I guess it's some kind of calibration problem, but I see no way to calibrate it ingame. (Before the main screen the game ask me to put the wiimote on horizontal surface for auto-calibration and gives an ok message, but no option for manual calibration is available)
Any solution to this? Thanks for your help
JP, I don't know what you did, but the newest build works with the latest Dolphin version, thank you so much!!
@Griever: I'm still at the very beginning of the game and don't know much about the controls, but I have the same problem and I reached the "OK" button by pressing the "yaw right" button on my keyboard (I use aulis2's control settings for keyboard and mouse, so it's "L" for me).
(12-16-2011, 08:28 PM)Griever Wrote: [ -> ]I have some trouble trying to play Zelda Skyward Sword with a full emulated wiimote (and no, it's not the most common "connect the wiimote plus" problem)
I have the last Dolphin Build with the last file replacements from this post, and dolphin works fine. I have the mouse+keyboard configuration for wiimote as stated on the picture of the first post and I can launch zelda without trouble.
The problem is, that I can move the pointer full upside and downside on the Y-axis, but it does not cover the entire screen when going left or right on the X-axis (more or less, only about 25% to the left from center (-25X / 0X) and 25% to the right from center (0X / +25X), so only 50% on the X-Axis)
So I just cannot play more than main screen because when you type the name for the hero (Link) I cannot reach the "OK" button to start the game. If I go to HOME, the pointer works fine and reaches all the screen, so I guess it's some kind of calibration problem, but I see no way to calibrate it ingame. (Before the main screen the game ask me to put the wiimote on horizontal surface for auto-calibration and gives an ok message, but no option for manual calibration is available)
Any solution to this? Thanks for your help
Just keep fiddling with it, I had that problem but solved it eventually. I think when the screen asked me to center the point and press a i moved it to the left and that let it move enough to hit the ok button in that screen.
Is it worth it to buy a wiimote for SS? Does a real wiimote work well enough with dolphin to play the game?
(12-17-2011, 12:29 AM)shallow Wrote: [ -> ] (12-16-2011, 08:28 PM)Griever Wrote: [ -> ]I have some trouble trying to play Zelda Skyward Sword with a full emulated wiimote (and no, it's not the most common "connect the wiimote plus" problem)
I have the last Dolphin Build with the last file replacements from this post, and dolphin works fine. I have the mouse+keyboard configuration for wiimote as stated on the picture of the first post and I can launch zelda without trouble.
The problem is, that I can move the pointer full upside and downside on the Y-axis, but it does not cover the entire screen when going left or right on the X-axis (more or less, only about 25% to the left from center (-25X / 0X) and 25% to the right from center (0X / +25X), so only 50% on the X-Axis)
So I just cannot play more than main screen because when you type the name for the hero (Link) I cannot reach the "OK" button to start the game. If I go to HOME, the pointer works fine and reaches all the screen, so I guess it's some kind of calibration problem, but I see no way to calibrate it ingame. (Before the main screen the game ask me to put the wiimote on horizontal surface for auto-calibration and gives an ok message, but no option for manual calibration is available)
Any solution to this? Thanks for your help
Just keep fiddling with it, I had that problem but solved it eventually. I think when the screen asked me to center the point and press a i moved it to the left and that let it move enough to hit the ok button in that screen.
Is it worth it to buy a wiimote for SS? Does a real wiimote work well enough with dolphin to play the game?
a real wii mote have problems sometimes...like the conection and bla bla bla..tec..but if you want to try it it is ok...it does not have directional problems and all that we are talking here but i heard that it haves conection problems...but i only heard it..
JP the new build gives me the error message "CreatePixelShaderFromByteCode failed at Src\D3DShader.cpp 151
NVM this is fixed. All i had to do was make a fresh install ( i had previously just copied all the files over )
(12-16-2011, 08:28 PM)Griever Wrote: [ -> ]I have some trouble trying to play Zelda Skyward Sword with a full emulated wiimote (and no, it's not the most common "connect the wiimote plus" problem)
I have the last Dolphin Build with the last file replacements from this post, and dolphin works fine. I have the mouse+keyboard configuration for wiimote as stated on the picture of the first post and I can launch zelda without trouble.
The problem is, that I can move the pointer full upside and downside on the Y-axis, but it does not cover the entire screen when going left or right on the X-axis (more or less, only about 25% to the left from center (-25X / 0X) and 25% to the right from center (0X / +25X), so only 50% on the X-Axis)
So I just cannot play more than main screen because when you type the name for the hero (Link) I cannot reach the "OK" button to start the game. If I go to HOME, the pointer works fine and reaches all the screen, so I guess it's some kind of calibration problem, but I see no way to calibrate it ingame. (Before the main screen the game ask me to put the wiimote on horizontal surface for auto-calibration and gives an ok message, but no option for manual calibration is available)
Any solution to this? Thanks for your help
same exact problem here...i even tried one of the older releases from nov but that actually made it worse...
i can move the cursor perfectly all over the screen at the first part you see where it tells you to press A button but once i get in game i cant even click on the OK button after you type in your name. I can only move the cursor to the left of the OK button, thats the farthest it goes...cursor also moves perfectly on the HOME menu screen, anything ingame is a no go...
is there some setting i should try tweaking that may fix this?
^this is because the motion plus technology starts up after you push the A button (first part). The first part uses the IR. Look through the thread and find the posts with good configs and use those.
BTW JP in the new build, if I load a savestate that's in the middle of a menu that tells me to press A - I can't press A. Is there a way to force the game to recalibrate?
Nvm. I see you have to let teh game calibrate the first time (when it loads) then you can loadstate. Ok. Thanks again for a wonderful update!