Dolphin, the GameCube and Wii emulator - Forums

Full Version: Audio lag introduced by LLE
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(11-21-2011, 10:43 AM)Runo Wrote: [ -> ]LLE on Thread isn't recommended at all, and I'm pretty sure it was because of crashing..

But without LLE on Thread I loose the speed to get an almost 99% fine emulation...without LLE on hread frames slow down often and I get audio distortion even at 4.3ghz...
What do you mean by "audio lag"? Do you mean latency? Or a slowdown? Or stuttering/skipping?
I guess I mean latency? "the time between the action and when you hear the sound" - should be latency.
Yes that's latency. Not much you can do about that. All forms of audio processing introduce additional latency to the system. Both the audio frontend (HLE/LLE recompiler/LLE interpreter) and audio backend (dsound/xaudio2) introduce latency. LLE does more processing and therefore adds more latency, and the dsound backend has a higher latency than xaudio2. But you've already discovered both of those facts yourself, nothing you can do about it though.
(11-22-2011, 04:08 AM)NaturalViolence Wrote: [ -> ]Yes that's latency. Not much you can do about that. All forms of audio processing introduce additional latency to the system. Both the audio frontend (HLE/LLE recompiler/LLE interpreter) and audio backend (dsound/xaudio2) introduce latency. LLE does more processing and therefore adds more latency, and the dsound backend has a higher latency than xaudio2. But you've already discovered both of those facts yourself, nothing you can do about it though.

It's pretty annyoing that everything is late...god damn.
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