Tried 64-bit test build with the Toshiba stack. Didn't detect my TR Wiimote, unlike Xoppa's build which did but had bad Zelda SS FPS.
EDIT: It works after all. Just the iffy Toshiba stack disconnecting my Wiimote. Still get pretty low FPS on Zelda SS though.
Thanks for all the posts, this community is amazingly helpful
I am going to return my third-party Nyko remotes and probably end up getting the accessory you attach to a regular wiimote.
So can it be confirmed that the regular wiimote + wiimotionplus accessory works with no problems in Dolphin? It will be easier getting a used accessory off ebay than a new wiimote.
(01-03-2012, 03:48 PM)Magsley Wrote: [ -> ]So can it be confirmed that the regular wiimote + wiimotionplus accessory works with no problems in Dolphin?
Yes, the motionplus add-on works with no problems.
I have merged the new wiimote detection code into the mainline. Thanks for testing.
Hi im not good in english or programming and had little issue
my RVL-CNT-01-TR are detected and connecte in dolphin but i start Zelda:SS and the controllet dosnt found
my LED 1 dosnt light
i had importet the build from skid (thx skid ^^ )
i had a IMAC with integrated BLuetooth and my Operating System are Windows 7 x64
(01-03-2012, 10:16 PM)skid Wrote: [ -> ]I have merged the new wiimote detection code into the mainline. Thanks for testing.
I have download x64-v3.0-337 is this correct version - i will test 2nite and report back. Can I just connect the TR wiimote as normal, or do I need to mess with Toshiba stack? Im running windows stack atm with normal wiimote, but want to test the TR one.
For the information of anyone interested, 3.0-337 for Mac does not see the TR mote. I'm willing to do some specific testing if it helps.
(01-04-2012, 12:51 AM)graindesk Wrote: [ -> ]For the information of anyone interested, 3.0-337 for Mac does not see the TR mote. I'm willing to do some specific testing if it helps.
I'm in the same boat, it seems that you have to have the Toshiba blue tooth stack, but that is impossible while running OS X.