Dolphin, the GameCube and Wii emulator - Forums

Full Version: How to INCREASE graphical quality
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Quote:Enable Dual Core (In addition to emulating another system's processor, Dolphin also emulates the video card. Offloading that job to a separate core gives a huge performance boost.)

Please do not use the term "video card". GC/Wii does not have a video card since it has no expansion card slots, it has a GPU. Also the second thread handles both the video and audio frontends, not just video.

Quote:Don't place any frame limits.

This is really bad advice. Without a framelimit some games will run way too fast and may even crash from a desync.

Quote:Lock Threads to Cores: When this was NOT selected, Windows showed up to 40% more activity in the cores that weren't dedicated to Dolphin. (I haven't notice any conclusive differences in the game though.)

That's because turning it off will cause the OS to swap the affinity of the threads constantly. So with a quad core cpu for example with the option off you might see 50% load on all 4 cores while with the option on you will see 100% load on two cores and 0% load on the other two. This option should only be used by users using cpus with HT.

Quote:I haven't dumped the LLE to my computer, but I suspect it runs better than the HLE.

LLE on Dedicated Thread: (Could have been unrelated, but I got a crash earlier than usual with this enabled.)

HLE is MUCH faster than LLE. Your crash is unrelated since the LLE on thread option doesn't do anything unless you're using the LLE recompiler or LLE interpreter frontends.

Quote:and allow format changes.

Really bad idea. This will cause texture corruption in some games as well as massively reducing performance. It fixes a few minor issues in a few games and that's it.

Quote:Copies work best for me when set to RAM

Most games don't need the RAM setting and in many cases the RAM setting provides a substantial decrease in performance.

Quote:slider all the way to the left.

Bad idea. You're referring to the safe texture cache option. Most games don't need it at all (all the way to the right) and the games that do need it usually only need it set to fast (second point from the right). Setting it all the way to the left will significantly reduce performance in most games for no benefit. If you're using the cache option then you need it to be set to at least fast (second from the right).

Quote:Set it to RAM and keep it there unless you reach a point in the game that won't render unless it's in Real mode.

This just doesn't make any sense. Did you mean to say virtual instead of ram? xfb doesn't have a "RAM" option, well it does but it's called real.

XFB should be disabled with most games. It significantly reduces image quality (especially real mode) and can potentially decrease performance. Most games don't need it at all. Some games may experience flickering or may run too fast without it but they are rare and you can look them up in the games section of the forum.

Quote: use Cache Display Lists

Don't. This option provides a small speedup in some games but also causes issues in a lot of games.

Quote:Since you have a high-end GPU, crank both to the max!

He can't, nobody can. 4x IR + 9xSSAA is 144 times the native resolution (4 squared is 16, 16 times 9 is 144). 7680 x 6336 or 48 megapixels per frame to be exact. That will bring pretty much any game to its knees on any graphics card, even a GTX 580.

Quote:What can I change to optimize Xenoblade?

You haven't told us anything yet. How are we supposed to help you when we don't know your complete specs, settings, and OS?

Quote:If you check the Widescreen Hack button in Advanced you may need to set the Aspect Ratio to 16:9, my stuff never autos when I run widescreen.

We try not to advise people to use widescreen hack. It causes visual problems in a lot of games. After all, it's a hack, it's forcing the game to do something it was not designed to do.

Quote:What build? I run 4xSSAA on D3D9 using 3.0-201-dirty. Metroid Prime looked crappy so I turned up the AA and it looked sexy.

Every build after 6549 (that was the revision that broke it). 4xSSAA will still quadruple your internal resolution but it will not properly downsample. In other words 2x IR + 4xSSAA will look exactly the same as 4x IR.

Quote:but I would also like to know what is technically better.

Do you like apples or oranges better? You can't compare them on a technical basis. Both options increase the internal resolution. The only difference is which downscaling filter is used.
(11-15-2011, 02:30 PM)NaturalViolence Wrote: [ -> ]
Quote:and allow format changes.
Really bad idea. This will cause texture corruption in some games
Issue report or elaborate, please?
(11-15-2011, 02:30 PM)NaturalViolence Wrote: [ -> ]
Quote:What can I change to optimize Xenoblade?

You haven't told us anything yet. How are we supposed to help you when we don't know your complete specs, settings, and OS?

Oops sorry. I have a core i7 2600k@ 3,6Ghz, 8Go Ram, Asus GTX570 DirectCU II and Windows 7 x64 (Utimate Edition).
I'm using Dolphin-3.0-[r7617]_x64_ICC_L102 but I don't know if this is a good release...
My graphic settings : Direct3D 9, 1920*1080 with IR Auto (Window Size), AA 4xSSAA and AF 16x
I don't know what to check or not in order to have the best performance...
(11-15-2011, 02:30 PM)NaturalViolence Wrote: [ -> ]
Quote:Don't place any frame limits.

This is really bad advice. Without a framelimit some games will run way too fast and may even crash from a desync.

Quote:slider all the way to the left.

Bad idea. You're referring to the safe texture cache option. Most games don't need it at all (all the way to the right) and the games that do need it usually only need it set to fast (second point from the right). Setting it all the way to the left will significantly reduce performance in most games for no benefit. If you're using the cache option then you need it to be set to at least fast (second from the right).

Thanks, you helped me nearly eliminate the lags and freezes in Phantasy Star Online!

Quote:Oops sorry. I have a core i7 2600k@ 3,6Ghz, 8Go Ram, Asus GTX570 DirectCU II and Windows 7 x64 (Utimate Edition).
I'm using Dolphin-3.0-[r7617]_x64_ICC_L102 but I don't know if this is a good release...
My graphic settings : Direct3D 9, 1920*1080 with IR Auto (Window Size), AA 4xSSAA and AF 16x
I don't know what to check or not in order to have the best performance...

What about the enhancements and hacks tab settings?

Quote:Issue report or elaborate, please?

Do you have mario kart wii?
(11-16-2011, 11:14 AM)NaturalViolence Wrote: [ -> ]
Quote:Issue report or elaborate, please?
Do you have mario kart wii?

Yeah, and I'm pretty sure I tested that one when I implemented EFB format change emulation. Anyway, I'll try it tomorrow to make sure there are no issues with it enabled.
(11-16-2011, 11:14 AM)NaturalViolence Wrote: [ -> ]
Quote:Oops sorry. I have a core i7 2600k@ 3,6Ghz, 8Go Ram, Asus GTX570 DirectCU II and Windows 7 x64 (Utimate Edition).
I'm using Dolphin-3.0-[r7617]_x64_ICC_L102 but I don't know if this is a good release...
My graphic settings : Direct3D 9, 1920*1080 with IR Auto (Window Size), AA 4xSSAA and AF 16x
I don't know what to check or not in order to have the best performance...

What about the enhancements and hacks tab settings?

I checked :
Config General > Enable Dual Core, Enable Idle Skipping, Framellimit Auto, JIT Recompiler and Lock Threads to Cores
Enhancements > Scaled EFB Copy
Hacks > Ignore Format Changes, EFB Copies : Texture, External Frame Buffer Disable, Fast Mipmaps, Disable Per-Pixel Depth and Open MP Texture Decoder
Advanced > Load Custom Textures and Hide Shader Errors.

I o/c my proc to 4Ghz.
Do you use custom texture or something for xenoblade? and what do you mean by "optimize"? speed or graphic?
I'm using custom texture in order to play with 360 buttons. It's better with a 360 pad :p
Like I said before, it's nearly perfect but in each fight, the game lose some FPS during special attacks with light effects and the game stutter a bit and I want to find good settings to remove that.
Try enabling vbeam emulation on game config, disable per-pixel lightning if you have it enabled, and use d3d9. If that still doesn't work, try lowering your AA.
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